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cEDH Gameplay | E3 | Winota vs Edric vs Lurrus vs Selvala | Magic: the Gathering Commander Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Winota aims to flood the board with Humans and abuse combat damage triggers to cheat out powerful human hatebears for free, using aggressive combat and the Dockside Extortionist treasure generation to overwhelm opponents or assemble a Kiki-Jiki Splinter Twin combo.

  • Edric, Spymaster of Trest

    Edric, Spymaster of Trest

    Edric focuses on playing cheap, evasive creatures to draw cards and maintain tempo, leveraging extra turns and card advantage to outpace opponents, while using countermagic and disruption to protect the board state.

  • Lurrus of the Dream-Den

    Lurrus of the Dream-Den

    Lurrus builds a resilient board through value and control elements, aiming to assemble combos such as Bomberman or Mindcrank with Bloodchief Ascension to win, using efficient graveyard recursion and disruption to slow opponents.

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    Selvala uses ramp and card draw to generate infinite mana and then draw the entire deck, enabling combo finishes with cards like Temur Sabertooth and Cloudstone Curio, while using utility creatures and spells to control the pace of the game.

Gameplay Insights

  • 1

    Winota leveraged Dockside Extortionist treasures to flood the board with multiple humans, creating a strong offensive presence that pressured opponents early.

  • 2

    Selvala’s use of Crop Rotation to fetch Wirewood Symbiote and the combo with Regal Force allowed for massive card draw and board development, accelerating her combo setup.

  • 3

    Lurrus played Spirit of the Labyrinth to limit opponents' card draw, effectively slowing down Edric's and Selvala’s strategies that rely on drawing multiple cards per turn.

  • 4

    Selvala’s Kogla was used strategically to destroy Necropotence on Lurrus, disrupting his card advantage engine.

  • 5

    The game involved careful sequencing of attacks and blockers, with players using their creatures to protect key combo pieces while attempting to dismantle opponents' board states.

  • 6

    Multiple instances of graveyard recursion and combat damage triggers were crucial to maintaining pressure and advancing win conditions.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Spirit of the Labyrinth

    Spirit of the Labyrinth

  • Sylvan Safekeeper

    Sylvan Safekeeper

  • Regal Force

    Regal Force

  • Temur Sabertooth

    Temur Sabertooth

  • Cloudstone Curio

    Cloudstone Curio

  • Bloodchief Ascension

    Bloodchief Ascension

  • Kogla, the Titan Ape

    Kogla, the Titan Ape

  • Opposition Agent

    Opposition Agent

  • Necropotence

    Necropotence

  • Crop Rotation

    Crop Rotation

Summary

The game started with each player developing their board and setting up their respective strategies. Winota focused on deploying humans and leveraging Dockside Extortionist for treasure tokens, generating significant board presence early. Edric established a tempo and card advantage game plan with multiple evasive creatures and disruption spells like Flusterstorm and Opposition Agent. Lurrus played a control and combo buildup strategy, efficiently using cards like Lotus Petal, Manic Crypt, and Mine Crank to grind and set up combos such as Bomberman and Mindcrank with Bloodchief Ascension. Selvala aimed to generate infinite mana and draw through the deck to assemble combos involving Temur Sabertooth and Cloudstone Curio, using ramp spells and mana dorks to accelerate quickly. Key turning points included Winota’s explosive human-based attacks augmented by Dockside Extortionist treasures, which created multiple attacking threats and forced opponents to respond. Selvala’s use of Crop Rotation to fetch Wirewood Symbiote and subsequent plays with Sylvan Safekeeper and Regal Force allowed for massive card draw and board development. The Spirit of the Labyrinth played by Lurrus slowed down card draw, impacting Edric's and Selvala’s strategies. The game saw a series of combat phases involving targeted attacks to disrupt opponents’ combos, including Selvala using Kogla to destroy Necropotence and aggressive swings from Winota’s human army. The interplay of combo attempts, disruption, and board development defined the game’s flow, with each player trying to balance offense and defense while assembling their win conditions.

Description

Who says aggro doesn’t have a place in cedh? Obviously not us! Here is our third game of cedh. What do you think?

►If you are interested in watching our games live check us out on Twitch: www.twitch.tv/kingdomsTV ►If you are going to buy cards online click our TCGplayer affiliate link first to help support our channel. bit.ly/kingdomstvTCG ►If you’d like to chat with us on Discord and support the channel check out our Patreon: www.patreon.com/kingdomsTV

Decklists: Winota, Joiner of Forces - www.moxfield.com/decks/ElRxxXXVtUCoB5IiPs4LwA Carlos - Edric, Spymaster of Trest -  www.moxfield.com/decks/tw1j3LIPFUG9cqJ2e4g1tA Jon S - Lurrus of the Dream Den - www.moxfield.com/decks/pEQ9btLjBUWUnQ0KWccmIw Ben - Selvala, Heart of the Wilds - www.moxfield.com/decks/xWf9UHOhqk-sqVYZMaO-Xg

Timestamps: 0:00 Intro 0:24 Commanders and starting hands 2:12 Turn One 2:39 Turn Two 3:16 Turn Three 4:02 Turn Four 5:17 Turn Five 6:43 Turn Six 7:50 Turn Seven 8:54 Turn Eight 11:04 Turn Nine 14:05 Wrap-up and Support

Editors: Carlos Diamond & Jon McManus

KingdomsTV is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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