Deck Strategies
Krenko, Mob Boss
Generate a large number of goblin tokens through Krenko's ability, utilize artifacts like Thousand-Year Elixir and Mana Echoes to produce massive mana and repeatedly tap Krenko for tokens, then sacrifice goblins to draw cards and ramp into a lethal combo.
Korvold, Fae-Cursed King
Ramp aggressively with land drops, sacrifice permanents for card draw and value, and use continuous card advantage to outpace opponents and close the game through incremental value and powerful creatures.
Kaalia of the Vast
Deploy a slower control setup with defensive lands and removal, then leverage the ability to cheat powerful Angels, Demons, and Dragons into play to apply pressure and finish opponents with high-impact creatures and burn spells.
Gameplay Insights
- 1
Using Thousand-Year Elixir and Mana Echoes in combination with Krenko allowed for explosive token production and mana generation, enabling large combo turns.
- 2
Mayhem Devil's damage-trigger ability was a game-changer that punished Krenko's goblin sacrifice strategy, forcing players to rethink their moves and leading to multiple damage triggers.
- 3
Sacrificing creatures to draw cards and generate mana was central to Krenko's game plan, but timing and board state awareness were critical to avoid lethal damage from opponents' triggered abilities.
- 4
Korvold's steady ramp and sacrifice outlets synergized well with the chaotic board state, allowing him to capitalize on the damage exchanges and secure the win.
Notable Cards
Krenko, Mob Boss
Mayhem Devil
Thousand-Year Elixir
Mana Echoes
Skirk Prospector
Outpost Siege
Korvold, Fae-Cursed King
Summary
The game began with a typical aggressive mono-red start from Krenko, Mob Boss, steadily building board presence with goblin tokens and mana acceleration. Korvold, Fae-Cursed King established a solid ramp and card filtering setup, while Kaalia of the Vast played a slower opening with defensive lands and removal. Krenko leveraged synergies involving Thousand-Year Elixir and Mana Echoes to generate massive amounts of mana and tokens, aiming to draw into critical combo pieces like Skirk Prospector and Mod Catcher. The gameplay was heavily focused on creating explosive turns with goblin token sacrifices to draw cards and produce mana. A key turning point was the introduction of Mayhem Devil by Kaalia, which complicated Krenko's token sacrifice strategy by punishing each creature death with damage. This interaction led to a chaotic game state where repeated sacrifices triggered multiple damage instances, ultimately resulting in Krenko's downfall. Despite attempts to combo out with goblin synergies and Outpost Siege for additional damage triggers, the constant damage from Mayhem Devil forced the group to concede. Korvold capitalized on the board state and damage exchanges to secure the win, assisted by the disruption caused by Mayhem Devil.