Kefka, Court Mage VS Sephiroth, Fallen Hero VS Brigone VS The Cyber-Controller Commander Gameplay thumbnail Blurred backdrop thumbnail

Kefka, Court Mage VS Sephiroth, Fallen Hero VS Brigone VS The Cyber-Controller Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Brigone, Soldier of Meletis

    Brigone, Soldier of Meletis

    Builds board presence through flying creatures with +1/+1 counters, leveraging abilities to draw cards and generate tokens, aiming to overwhelm opponents with incremental damage and combat tricks.

  • Sephiroth, Fallen Hero

    Sephiroth, Fallen Hero

    Utilizes equipment to enhance damage output, focusing on combat damage and life gain triggers to control the board and chip away at opponents' life totals.

  • The Cyber-Controller

    The Cyber-Controller

    Artifact-based strategy that generates and leverages Cybermen tokens, using artifact synergies and graveyard exile mechanics to disrupt opponents while building a resilient board state.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage

    Uses discard and draw triggers to generate card advantage and create zombie tokens, with blink effects and Helm of the Host to maximize attack phases and control the board through token generation and disruption.

Gameplay Insights

  • 1

    Repeated use of Kefka's discard-triggered draw and token creation synergized effectively with blink effects and Helm of the Host to generate multiple combat phases and significant board presence.

  • 2

    Mark's aggressive use of Brigone with counters and equipment like Sword of Feast and Famine enabled efficient card draw and untapping lands, maintaining tempo and fueling continuous attacks.

  • 3

    Pat's artifact synergy with Cyberman Patrol and graveyard exile from Fxian Scriptures provided both offensive pressure and disruption, forcing opponents to adjust their strategies.

  • 4

    Max's equipment-heavy approach granted incremental value through Sword of the Animist triggers and token creation but was vulnerable to board wipes and removal.

  • 5

    Board wipes triggered by Singularity Rupture combined with Kefka's exile and draw abilities significantly reset the board while advancing Mika's position, highlighting the power of timing in control elements.

Notable Cards

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

  • Helm of the Host

    Helm of the Host

  • Sword of Feast and Famine

    Sword of Feast and Famine

  • Monastery Mentor

    Monastery Mentor

  • Midnight Clock

    Midnight Clock

  • Cyberman Patrol

    Cyberman Patrol

  • Solemn Simulacrum

    Solemn Simulacrum

  • Red Mage's Rapier

    Red Mage's Rapier

  • Displacer Kitten

    Displacer Kitten

Gameplay Summary

The game featured a four-player Commander match with aggressive early plays and progressive board development.

Brigone, Soldier of Meletis started with early flying threats and counters, dealing steady damage, while Kefka, Court Mage was cast multiple times to leverage discarding and card draw, generating tokens and enabling combos.

The Cyber-Controller focused on accumulating Cybermen and artifact synergies, applying pressure with artifact creatures and control elements.

Sephiroth, Fallen Hero leveraged equipment like Sword of the Animist and Red Mage's Rapier to push damage and gain incremental advantages through combat.

Key turning points included Mika's use of Kefka's ability with Helm of the Host to create multiple attack phases and board wipes, drastically shifting board presence.

Mark's Brigone built up with counters and tokens, culminating in a lethal combat phase eliminating a player.

Pat's artifact-centric deck used synergy with Midnight Clock and Cyberman Patrol to generate value and disrupt opponents.

Max's aggressive token and equipment strategy maintained pressure but struggled against the increasing board control and card advantage generated by Kefka and Pat.

The game ended with Mark's board presence overwhelming opponents through a combination of flying threats, token generation, and timely equipment plays.

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