Deck Strategies
Breya, Etherium Shaper
This deck aims to quickly ramp out Breya and use her abilities to control the board state and press for the win.
Judith, Carnage Connoisseur
The Judith deck relies on creating a large number of creatures and using Judith's abilities to deal damage and control the board.
Wernog, Rider's Chaplain
Wernog's strategy revolves around drawing cards and gaining life, with a particular focus on taking advantage of The One Ring and Manamo, School at Water's Edge.
Cecily, Haunted Mage
Cecily's deck is a control deck that aims to disrupt opponents' plans while setting up its own win conditions.
Yuriko, the Tiger's Shadow
Yuriko aims to quickly get creatures on the board and start dealing damage, using Yuriko's ability to flip cards and deal extra damage.
Gameplay Insights
- 1
Cam's use of The One Ring with Manamo, School at Water's Edge was a game-changer, significantly accelerating his card draw and allowing him to press his advantage.
- 2
The Electrickery play was a pivotal moment, clearing the board of multiple creatures and shifting the tempo of the game.
- 3
Nate's early ramp with Mana Crypt and Mox Opal gave him a significant tempo advantage in the early game.
Notable Cards
Mana Crypt
Mox Opal
The One Ring
Electrickery
Summary
The game started off with a quick tempo, with players rapidly deploying their resources. Nate, playing Breya, Etherium Shaper, had an early lead, thanks to a combination of Mana Crypt, Mox Opal, and Delta. Despite early aggression from other players, particularly Daniel's Yuriko, the Tiger's Shadow, and the Judith deck, Nate managed to stay ahead. The pivotal moment in the game occurred when Cam, playing Wernog, Rider's Chaplain, activated The One Ring with Manamo, School at Water's Edge, allowing him to draw multiple cards per turn. Despite attempts from other players to disrupt his board state, Cam was able to maintain control and press his advantage.