Deck Strategies
Marchesa, Dealer of Death
This Grixis deck aims to leverage infinite mana combos and a grind strategy using Marchesa's ability, backed by a suite of interaction spells.
Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
This deck seeks to utilize the synergies between Malcolm and Vial Smasher, with a focus on pirate-themed cards and potential for infinite damage combos.
Plagon, Lord of the Beach
This deck aims to leverage the power of powerful artifact ramp into big plays, while also having a suite of interaction spells.
Sisay, Weatherlight Captain
Sisay's deck is focused on incremental value and chaining legendary spells. The player uses control elements like Ristic Study and Esper Sentinel to maintain card advantage.
Gameplay Insights
- 1
The Sisay player's decision to play Esper Sentinel and Ristic Study early in the game provided strong card draw engine.
- 2
The counter war over the Ristic Study highlighted the high-stakes interaction and strategic depth of the game.
- 3
The Marchesa player's attempt to remove the Ristic Study with Pyroblast, only to be thwarted by the Mental Misstep, demonstrates the importance of interaction in a cEDH game.
- 4
The Plagon player's late-game summoning of Urza and an impressive card draw signaled a potential shift in game dynamics.
Notable Cards
Esper Sentinel
Pyroblast
Mental Misstep
Mindbreak Trap
Urza
Summary
This game was an intense battle of wits and strategic plays among the commanders: Marchesa, Dealer of Death; Malcolm, Keen-Eyed Navigator; Vial Smasher the Fierce; Plagon, Lord of the Beach; and Sisay, Weatherlight Captain. Early game was marked by the players setting up their resources and defending against opponents' moves. The Esper Sentinel and Ristic Study, played by the Sisay player, became key cards for drawing more resources. A pivotal moment occurred when the Marchesa player attempted to counter the Ristic Study with a Pyroblast, only to have it countered by a Mental Misstep, and then further complicated by a Mindbreak Trap. Despite the intense counterplays and strategic maneuvers, the game was left at a cliffhanger with the Plagon player setting up for a potential win with Urza, his commander in play and drawing multiple cards.