Deck & Commander Strategies

Six
Utilizes landfall and retrace mechanics to generate card advantage and value by recurring spells and manipulating lands, aiming to outvalue opponents over time.

Prossh, Skyraider of Kher
Executes a Jund Food Chain infinite mana combo deck that rapidly tutors and ramps to assemble combos and overwhelm opponents with tokens and infinite mana.

Glarb, Calamity's Augur
Focuses on top-deck manipulation using surveil to look at and cast cards from the top of the library, playing lands and spells efficiently to control the board and generate value.

Marneus Calgar
Runs an Esper aristocrat deck that leverages sacrifice and life drain synergies to gain incremental advantage and pressure opponents through creature deaths.
Gameplay Insights
- 1
Prossh's use of Cripta Ranger to turn all creatures into mana sources dramatically increased his ramp potential, enabling faster combo assembly.
- 2
Six's landfall and retrace abilities allowed for steady card draw and resource replenishment, maintaining pressure through value plays rather than aggression.
- 3
Early artifact destruction targeted key mana acceleration pieces like Mana Crypt to slow down explosive starts from combo decks.
- 4
Glarb's surveil mechanic provided continuous top-deck manipulation, allowing adaptive play and efficient use of resources in response to opponents' actions.
- 5
Marneus Calgar leveraged aristocrat synergies with creatures like Nader Nightblade to gradually drain opponents' life while gaining incremental life gains.
- 6
Players frequently communicated and negotiated hits and effects to maintain a dynamic game state, reflecting a balance between competition and friendly interaction.
Notable Cards
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Six
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Prossh, Skyraider of Kher
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Glarb, Calamity's Augur
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Marneus Calgar
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Ur-Golem's Eye
Gameplay Summary
The game began with players developing their mana bases and early board presence, setting the stage for their respective strategies.
Six focused on landfall and retrace mechanics, aiming to outvalue opponents by recurring spells and leveraging land plays.
Prossh, with a Jund Food Chain combo deck, prioritized ramp and tutors to assemble infinite mana combos quickly to close the game.
Glarb, Calamity's Augur, centered on top-deck manipulation, surveilling and playing spells from the top to control tempo and board state.
Marneus Calgar pursued an aristocrat strategy, generating value from creature deaths and sacrificing tokens in an Esper color combination.
Early artifact destruction was used to disrupt key mana acceleration and combos, but the game quickly accelerated as players deployed impactful creatures and synergistic enchantments like Spider Garden and Cripta Ranger, which boosted mana capabilities and token generation.
A pivotal moment arose when Prossh cast Cripta Ranger, enabling all creatures to tap for mana of any color, significantly ramping his resources.
Meanwhile, Six's landfall and retrace engine began to churn through cards, gaining incremental advantage and milling lands to maximize value.
Glarb's ability to surveil and play cards from the top granted him consistent card advantage and flexibility.
Marneus Calgar contributed with life draining aristocrat effects, pressuring opponents steadily.
Despite multiple tutors and combo attempts from Prossh, the board state remained contested with each player leveraging their unique synergies.
The presence of utility lands, token generators, and repeated value engines made the game dynamic, with no clear winner early on.
The game likely unfolded with Prossh attempting to assemble the Food Chain infinite combo while others sought to disrupt or outvalue him through landfall triggers, aristocrat drains, and top-deck manipulation.











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