Deck Strategies
Tinybones, Trinket Thief
Force opponents to discard every turn to draw cards and generate zombie tokens, leveraging Waste Not and Pox to deplete opponents' hands and board presence, ultimately winning by draining life when opponents have no cards.
Alela, Artful Provocateur
Create and buff Faerie tokens while utilizing enchantments and legendary synergy to protect the board and outvalue opponents through incremental advantage and evasion.
Millicent, Restless Revenant
Flood the board with cheap Spirits, reduce the cost of casting Millicent to create a large army quickly, and use anthem effects to overwhelm opponents with a wide, resilient board presence.
Tasha, the Witch Queen
Control the game by casting opponents' spells against them, disrupt their plans, and leverage spell control to create chaos and capitalize on opponents' resources for strategic advantage.
Gameplay Insights
- 1
Tinybones' use of Waste Not synergized perfectly with discard effects to generate card advantage and tokens, accelerating his game plan rapidly.
- 2
Alela's decision to buff Faeries with Flowering of the White Tree helped mitigate early damage from Orcish Bow Master, showcasing the importance of board protection.
- 3
The interaction between Orcish Bow Master’s damage trigger and opponents drawing extra cards created continuous pressure that shaped attack and block decisions.
- 4
Generous Gift was used strategically to remove Waste Not, acknowledging its power but accepting the trade-off to gain an Elephant token as compensation.
- 5
Players carefully managed their hand sizes and discard phases, knowing that discard triggers and extra draws could dramatically shift board states and advantage.
Notable Cards
Waste Not
Pox
Rona, Herald of Invasion // Rona, Tolarian Obliterator
Flowering of the White Tree
Anvil of Bogardan
Summary
The game began with players setting up their boards cautiously, establishing mana bases and early creatures. Tinybones' discard-focused deck quickly ramped up pressure through consistent forced discards, drawing cards, and generating tokens with Waste Not to fuel his game plan. Alela capitalized on creating and buffing Faeries, leveraging synergy with spells and creatures to maintain board presence. Millicent aimed to flood the board with Spirits, using cost reduction and anthem effects to build a wide and resilient army. Tasha disrupted opponents by casting their spells against them and controlling the pace of the game. A key turning point was when Tinybones dropped Waste Not, gaining significant card advantage and token generation each time opponents discarded. This accelerated the discard train and allowed him to draw into powerful finishers like Pox. Alela's defensive buffs helped protect her Faeries against early aggression, but the constant discard pressure forced players to adapt quickly. Millicent’s tokens and spirits provided a steady threat, but the loss of cards in hand made it difficult to respond effectively. The interaction between Orcish Bow Master and discard effects created incremental damage that influenced combat decisions. The game’s tension revolved around managing hand resources and board state, with Tinybones' ultimate win condition hinging on emptying opponents' hands and then delivering lethal damage through his abilities.