Deck Strategies
Kumena, Tyrant of Orazca
Generate a wide board of Merfolk tokens, leverage their synergy to draw cards and pump creatures, then overwhelm opponents with a large, fast board.
Surtr, Fiery Jötun
Utilize artifact synergies, turning artifacts into direct damage, and apply pressure with a giant God Warrior.
Yenna, Redtooth Regent
Copy and maximize enchantments, particularly auras, to create a large, flying threat that can finish opponents with powerful combat damage.
Yoshimaru, Ever Faithful
Grow a legendary creature by playing multiple legendaries and partner with Jeska, Thrice Reborn to triple combat damage dealt by a chosen creature, aiming for explosive damage output.
Jeska, Thrice Reborn
Select a target creature to boost damage output significantly, enabling fast and lethal strikes.
Gameplay Insights
- 1
Kumena’s ability to tap multiple Merfolk to draw cards before the turn started was used effectively to gain card advantage while balancing the risk of being tapped out and vulnerable to attacks.
- 2
The presence of a taxing creature (Animal Inventor's Fair) that forces opponents to pay extra mana for non-creature spells disrupted artifact-heavy decks and slowed down certain ramp strategies.
- 3
Yoshimaru’s synergy with Jeska created a looming threat that could deal instant lethal damage if it managed to hit an opponent for 21 damage in a single attack, influencing defensive play and target prioritization.
- 4
Players carefully managed combat interactions, often choosing not to attack certain players to avoid unfavorable blocks or retaliation, highlighting the importance of board state evaluation.
- 5
The game featured a balance of ramp, card draw, and board development, setting up for mid-game turns that could swing the game dramatically based on legendary creature damage and enchantment aura synergies.
Notable Cards
Kumena, Tyrant of Orazca
Surtr, Fiery Jötun
Yenna, Redtooth Regent
Yoshimaru, Ever Faithful
Jeska, Thrice Reborn
Mistcaller
Expedition Map
Bountiful Promenade
Arcane Signet
Pearl Lake Ancient
Summary
The game began with players quickly establishing their board states, with Kumena, Tyrant of Orazca focusing on building a wide board of Merfolk tokens and leveraging their synergy to draw cards and apply pressure. Surtr, Fiery Jötun and Yenna, Redtooth Regent developed artifact and enchantment synergies, respectively, while Yoshimaru, Ever Faithful paired with Jeska, Thrice Reborn aimed to grow a formidable legendary creature and amplify damage output through Jeska's damage doubling ability. Early turns featured land drops and setting up ramp and utility creatures, with players wary of Charlie's growing legendary threat that could deal instant lethal damage if it dealt 21 points in a single strike. A key turning point arose when Kumena’s player utilized the ability to tap multiple Merfolk to draw cards, accelerating their resource advantage. Meanwhile, the presence of a taxing creature that forced opponents to pay extra mana for non-creature spells slowed down artifact-heavy strategies. The interplay of board development and resource management became critical as players sought to position themselves defensively against Charlie’s powerful commander. The game’s tempo was marked by incremental growth of board presence, careful attack declarations, and strategic card draws, setting the stage for explosive turns driven by legendary creatures and enchantment synergies.