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Final Fantasy Box Brawl | Final Fantasy Commander

Skill Check


Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ishola, Night's Blessed

    Focuses on dealing damage through non-creature spells with mana value three or greater to opponents, gaining life, and drawing cards if opponents lost four or more life during the turn, aiming for incremental advantage and control.

  • Tifa Lockhart

    Tifa Lockhart

    A mono-green aggressive deck that ramps heavily on lands to double Tifa's power and uses trample to push through damage, focusing on combat dominance and board presence.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Uses milling to fuel its ability and gains flying temporarily to attack; when dealing combat damage, it can pay mana to return large creatures from the graveyard to the battlefield, emphasizing recursion and midrange pressure.

  • Vivi Ornitier

    Vivi Ornitier

    Utilizes non-creature spells to place +1/+1 counters on Vivi, dealing incremental damage to all opponents; built around spellcasting and stacking counters to become a threatening presence while applying widespread pressure.

Gameplay Insights

  • 1

    Choosing Ishola allowed for a precon commander with built-in card draw and damage synergy, providing a steady advantage through non-creature spells.

  • 2

    Tifa Lockhart’s power doubling on land drops encouraged heavy ramp and aggressive combat turns, leveraging mono-green's natural land acceleration.

  • 3

    Terra’s milling and resurrection mechanic created a dynamic where combat damage could shift board state by reanimating powerful creatures from the graveyard.

  • 4

    Vivi Ornitier’s ability to generate counters and deal damage through spellcasting rewarded a non-creature heavy strategy to steadily chip away at opponents.

  • 5

    Surveil and sacrifice mechanics were used strategically to filter draws and control the graveyard, maximizing card advantage and interaction potential.

Notable Cards

  • Tifa Lockhart

    Tifa Lockhart

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Vivi Ornitier

    Vivi Ornitier

  • Lunatic Pandora

    Lunatic Pandora

  • Coin of Fate

    Coin of Fate

Summary

The game began with each player building decks around unique Final Fantasy-themed commanders, featuring a mix of five colors and mono-green strategies. Early turns focused on ramping lands and developing board presence, with Ishola, Night's Blessed drawing cards through damage dealt, Tifa Lockhart growing by playing lands, and Terra, Herald of Hope milling cards to resurrect creatures. Key plays included setting up creatures with counters and activating abilities that synergized with their commanders’ mechanics. As the game progressed, players started casting impactful spells and establishing board states around their commanders' strengths. Vivi Ornitier's deck used non-creature spells to build counters and deal incremental damage to opponents, while Tifa leveraged land drops to double her power and apply pressure. The match featured strategic use of surveil and sacrifice mechanics, along with combat decisions that balanced aggression with resource development. The game’s turning point hinged on maintaining board control and leveraging commander abilities to generate advantage, aiming toward either creature combat dominance or attrition through damage and recursion.

Description

FINAL FANTASY and Magic the Gathering collide as the gang builds commander (brawl) decks and battle it out in this blowout of a BOXBRAWL!

Box Brawl is a series of Magic: The Gathering Youtube videos that seeks to answer two questions: what would happen if we played through every single set of Magics history and who would be named its champion at the end of it? Well, Charlie “MoistCr1tikal” “penguinz0”, Matt, Ryan, and Drew are doing exactly that, playing through some modified sealed/limited rules for the commander format, almost close to brawl. The game works like this: Open a box of magic cards that hasn’t been opened yet Each player gets an amount of cards to build a 60 card deck out of, naming a commander along the way (which can be any creature, not restricted to legendary creatures) Play a game and give points out based on placements, 3 for first, 2 for second, 1 for third, and 0 for last. Also the player that opens the most expensive card gets a point for free. Eventually we will have played through all of the sets and at the end the player with the most points will be crowned the best magic player in the world, unquestionably. Along the way we’ll laugh, we’ll cry, and maybe we will have a few guests in the mean time. Stay tuned!!