Deck & Commander Strategies

Carnage, Crimson Chaos
Aggressive beatdown deck that uses Carnage’s ability to return low-cost creatures from the graveyard and forces them to attack and then be sacrificed, creating continuous board presence and pressure.

Atraxa, Praetors' Voice
A proliferate-focused deck that increases counters on creatures and other permanents, enhancing board state growth and leveraging equipment and tokens to overwhelm opponents.

Ms. Bumbleflower
A spell-slinging deck that rewards casting spells by granting opponents card draw and placing flying counters on creatures, generating incremental advantage and flying threats.

Aerith, Last Ancient
Life gain and graveyard recursion-based deck that returns creatures from graveyard to hand or battlefield after gaining significant life, focusing on resilience and steady value generation.
Gameplay Insights
- 1
The use of Oppression created significant disruption by forcing players to discard cards whenever they cast spells, affecting hand resources and slowing down opponents.
- 2
Atraxa’s Sledge Class Seedship synergized well with her high-power creatures, allowing her to cheat creatures onto the battlefield during attacks, accelerating her board development.
- 3
Carnage’s ability to return creatures from the graveyard and force attacks created consistent pressure, forcing opponents to respond while gradually draining his own resources.
- 4
Ms. Bumbleflower’s mechanic of giving opponents card draw while placing flying counters allowed her to maintain card advantage and board presence simultaneously, which can be risky but rewarding.
- 5
Players managed their discard steps carefully, often discarding cards with madness or other graveyard-related synergies, maximizing value from forced discards.
- 6
Equipment such as Hero's Blade and Sword of the Animist were pivotal in increasing creature stats and mana ramp, shifting the tempo in aggressive players’ favor.
Notable Cards
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Oppression
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Hero's Blade
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Sword of the Animist
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Aether Vial
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Ultimate Green Goblin
Gameplay Summary
The game began with a relatively slow setup as players developed their mana bases and deployed early creatures.
Carnage Crimson Chaos quickly established a board presence by returning creatures from the graveyard and applying pressure through aggressive attacks, leveraging the synergy of his ability to attack and then sacrifice creatures.
Atraxa focused on proliferate mechanics and built a board with creatures that benefited from multiple counters, escalating her threat level rapidly by increasing creature sizes and applying incremental advantages.
Ms. Bumbleflower introduced a unique card draw and buff mechanic tied to casting spells, enabling her to generate flying creatures and card advantage simultaneously, while Aerith focused on life gain and graveyard recursion, aiming to bring back creatures to the battlefield to maintain a resilient board state. A key turning point was the use of the artifact Oppression, which disrupted opponents by forcing discards whenever a spell was cast, generating chaos and restricting card flow.
Carnage and Atraxa both capitalized on their deck synergies by deploying powerful creatures and equipment, such as the Hero's Blade and Sword of the Animist, boosting their damage output and mana ramp.
Atraxa's use of the Sledge Class Seedship allowed for significant board development by putting creatures directly onto the battlefield when attacking, accelerating her threat level.
Combat exchanges saw incremental damage being dealt, with Carnage and Atraxa steadily chipping away at opponents.
The game was marked by strategic discard decisions, proliferate triggers, and careful resource management as each player sought to leverage their commander’s unique abilities to outpace the others.
The gameplay maintained a high level of interaction and chaos, with players balancing aggression and disruption to advance their win conditions.





















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