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Jenson vs Kinnan vs Ardenn/Tana vs Malcolm/Tana | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Uses combat damage triggers combined with Tana to generate treasures and combo with Glinthorn Buccaneer for infinite damage.

  • Jenson Carthalion, Druid Exile

    Jenson Carthalion, Druid Exile

    Combines Hermit Druid to mill the deck and Thassa's Oracle to win through decking the library, supported by Lurrus for resilience.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Midrange deck generating large amounts of mana through creatures and artifacts, aiming to win via infinite mana combos with Hullbreaker Horror or Tidespout Tyrant.

  • Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist

    Stax deck aiming to disrupt opponents with lock pieces like Null Rod and Sanctum Prelate, winning through a Godo combo.

Gameplay Insights

  • 1

    Corey’s repeated use of Malcolm’s combat triggers to generate treasures helped accelerate his early game mana development and combo setup.

  • 2

    Ryan’s attempt to win with Thassa's Oracle and Demonic Consultation was thwarted by Corey’s Mental Misstep, demonstrating the importance of interaction in stopping combos.

  • 3

    Zack’s stax pieces like Null Rod and Sanctum Prelate aimed to slow down the other players’ combo potential, forcing them to play around disruption.

  • 4

    Mike’s use of Seedborn Muse to untap during opponents’ turns increased his mana and board presence, enabling him to maintain pressure and prepare for his infinite mana combos.

  • 5

    The early counterspells like Mana Drain and Swan Song effectively delayed key spells, showing how reactive play shapes the game flow in cEDH.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Jeweled Lotus

    Jeweled Lotus

  • Imperial Seal

    Imperial Seal

  • Demonic Tutor

    Demonic Tutor

  • Vampiric Tutor

    Vampiric Tutor

  • Mental Misstep

    Mental Misstep

  • Mana Drain

    Mana Drain

  • Wheel of Fortune

    Wheel of Fortune

  • Thassa's Oracle

    Thassa's Oracle

  • Hermit Druid

    Hermit Druid

  • Seedborn Muse

    Seedborn Muse

  • Null Rod

    Null Rod

  • Sanctum Prelate

    Sanctum Prelate

  • Sword of Fire and Ice

    Sword of Fire and Ice

  • Chrome Mox

    Chrome Mox

  • Curiosity

    Curiosity

  • Yasharn, Implacable Earth

    Yasharn, Implacable Earth

Gameplay Summary

The game begins with a fast-paced setup from all four players, each developing their board and mana bases quickly to enable their respective combo or control strategies.

Corey, piloting Malcolm and Tana, aggressively establishes treasure production and uses Malcolm’s ability to generate incremental advantage through combat damage.

Ryan, with Jenson and Lurrus as companion, focuses on assembling a Hermit Druid combo to mill his library and win with Thassa's Oracle.

Mike on Kinnan uses a midrange plan with potential infinite mana combos involving Hullbreaker Horror or Tidespout Tyrant, while Zack pilots Ardenn and Tana in a stax strategy aiming to lock down opponents and win through a Godo combo.

Early turns see a flurry of tutors and mana acceleration, including multiple Mana Crypt activations and important counters like Mental Misstep and Mana Drain disrupting key spells.

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