Deck & Commander Strategies

Queen Marchesa
Maintain the monarchy to gain card advantage and control the board through monarch-related triggers and Assassin tokens, leveraging political attacks to retain the crown.

Kaalia of the Vast
Deploy Kaalia early and equip her for haste to cheat powerful Angels, Demons, and Dragons into play, aiming to overwhelm opponents with high-impact creatures.

Hamza, Guardian of Arashin
Build a board of creatures with +1/+1 counters, using Hamza’s cost-reduction ability to play increasingly powerful creatures and gain incremental advantage.

Krenko, Mob Boss
Quickly cast Krenko and produce a large number of Goblin tokens, using haste and sacrifice synergies to burn opponents down through combat and triggered abilities.
Gameplay Insights
- 1
Marchesa’s ability to maintain the monarchy provided crucial card draw and board control, forcing opponents to target her strategically.
- 2
Kaalia’s deployment of equipment like Slip of Boots to grant haste and hexproof enabled her to cheat in threats efficiently while protecting her key creatures.
- 3
Hamza capitalized on +1/+1 counter synergies, utilizing cards like Hardened Scales and Fervor to amplify creature stats and reduce casting costs.
- 4
Krenko’s token generation was disrupted by Kaalia’s ability to shut down activated abilities, limiting his typical explosive turns.
- 5
Players showed political awareness by choosing attack targets carefully, balancing between aggression and survival, especially concerning the monarch status.
Notable Cards
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Queen Marchesa
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Kaalia of the Vast
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Hamza, Guardian of Arashin
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Krenko, Mob Boss
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Hardened Scales
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Fervor
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Stuffy Doll
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Resolute Archangel
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Mind Stone
Gameplay Summary
The game began with players quickly deploying their commanders and establishing early board presence.
Queen Marchesa focused on becoming and maintaining the monarchy, generating Assassin tokens while leveraging monarch-related benefits.
Kaalia of the Vast aimed to cheat out powerful Angels, Demons, and Dragons by attacking swiftly with haste creatures.
Hamza, Guardian of Arashin worked on creating a board full of creatures with +1/+1 counters, using its ability to reduce the cost of subsequent creatures to maintain pressure.
Meanwhile, Krenko, Mob Boss sought to flood the board with Goblins rapidly, aiming for overwhelming combat damage or burn through sacrifice synergies. Early aggression was evident as Krenko dealt initial damage and Hamza developed a board state with multiple counters and synergistic creatures.
Marchesa’s monarchy mechanic offered card advantage and pressure, while Kaalia equipped her general and started playing value creatures.
A notable turning point occurred when Marchesa was able to seize and hold the monarchy, drawing extra cards and deploying threats with haste, though her aggressive attacks were moderated by political considerations.
Krenko’s attempts to swarm were hindered by Kaalia’s lockdown effects, including silencing activated abilities.
Despite some disruption, the game revolved around managing board states and leveraging each commander’s strengths.
The game built toward a climax with multiple high-impact creatures on board, card draw engines, and political tension over the monarchy, driving the players to focus fire and navigate the shifting power dynamics.

























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