Deck & Commander Strategies
Shorikai, Genesis Engine
Focuses on artifact and pilot synergies, using vehicles to deal damage and generate card advantage by drawing cards and deploying efficient creatures.
Tasha, the Witch Queen
Utilizes discard and exile mechanics to steal and cast opponents’ spells, disrupting their plans while gaining value from their resources to control the board.
Tatyova, Benthic Druid
Leverages landfall triggers to draw cards and gain life, building incremental value through continuous land drops to overwhelm opponents eventually.
Bosh, Iron Golem
Runs a heavy artifact-based deck that recurs artifacts and applies pressure through direct damage, aiming to dominate with powerful artifact synergies and big threats.
Gameplay Insights
- 1
Tasha’s discard-triggered exile ability combined with Cunning Rhetoric enabled her to play cards from opponents’ libraries, creating a strong theft-based advantage.
- 2
Shorikai’s activation to draw multiple cards each turn kept the deck fueled and provided consistent incremental value that pressured opponents steadily.
- 3
Bosh’s artifact recursion via creatures like Junk Diver and spells like Audacious Reshapers allowed repeated access to key artifacts, maintaining board presence despite removal.
- 4
Tatyova’s landfall triggers not only drew cards but also stabilized life totals, allowing the deck to outvalue opponents over time while preparing for a potential overwhelming attack.
- 5
The interaction between discard mechanics and artifact synergies created tension where players had to carefully balance aggression with resource preservation.
Notable Cards
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Monument to Endurance
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Tinybones, Trinket Thief
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Cunning Rhetoric
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Indomitable Archangel
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Mystic Forge
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Grazing Gladehart
Gameplay Summary
The game featured four distinct Commander decks: Shorikai, Genesis Engine; Bosh, Iron Golem; Tatyova, Benthic Druid; and Tasha, the Witch Queen.
Early turns were focused on mana development with players establishing their board states via lands and key early permanents such as Soul Ring, Ethereum Sculptor, and Monument to Endurance.
The gameplay quickly evolved into a volatile standoff with heavy emphasis on artifact synergy, card advantage, and interactive spells.
Tasha's player leveraged discard effects and exile mechanics to steal and replay opponents' cards, creating a disruptive and chaotic game state.
Shorikai’s vehicle and pilot strategy provided incremental value through card draw and board presence, while Bosh aimed to capitalize on artifact synergies and direct damage.
Tatyova’s deck pursued a classic landfall value engine, drawing cards and gaining life to maintain advantage and build toward a potential overrun finish. A pivotal moment came when the discard-triggered exile effects combined with enchantments like Cunning Rhetoric allowed the Witch Queen to control and reuse multiple opponents’ resources, effectively swinging momentum.
Meanwhile, Shorikai’s consistent card draw and artifact deployment kept pressure steady, and Bosh’s artifact recursion and damage potential threatened to close out the game.
The interplay of landfall triggers, artifact recursion, and spell theft created a dynamic battlefield where each player adapted to shifting control of key cards.
The game demonstrated how diverse archetypes—value, artifacts, theft, and landfall—can collide in Commander, with the outcome hinging on timing and exploitation of opponents’ resources.