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DON'T WAKE DEMON #3 | Magic: the Gathering Jank EDH Commander Gameplay

QUEST FOR THE JANKLORD

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

    Mill cards from opponents’ libraries and use graveyard recursion with druids and lands to generate value and board presence.

  • Odric, Lunarch Marshal

    Odric, Lunarch Marshal

    Make all creatures indestructible, then use multiple board wipes that destroy rather than exile to clear opponents’ boards while preserving own creatures.

  • Seton, Krosan Protector

    Seton, Krosan Protector

    Build a wide board of creatures and leverage commander damage and combat tricks to steadily wear down opponents.

  • Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith

    Generate artifact mana ramp through artifact lands and cloning effects, then leverage artifacts and equipment to overwhelm opponents.

Gameplay Insights

  • 1

    Odric's strategy to use indestructibility combined with destroy-based board wipes created a unique resilience against common removal spells.

  • 2

    Toggo's use of Prototype Portal to clone artifact lands was a clever way to ramp mana while fueling artifact synergies.

  • 3

    Araumi’s focus on milling and recursion created continuous pressure by replenishing resources from the graveyard.

  • 4

    The casting of Hoarding Dragon to tutor for key artifacts showed an effective use of ETB triggers to accelerate combos.

  • 5

    Players made tactical use of equipment and combat tricks like Boar Umbra and Mirror Shield to maximize damage output and protect key creatures.

  • 6

    Seal of Sundial was strategically used to manipulate turn progression, enabling better timing for plays and counterplays.

Notable Cards

  • Prototype Portal

    Prototype Portal

  • Hoarding Dragon

    Hoarding Dragon

  • Mirror Shield

    Mirror Shield

  • Boar Umbra

    Boar Umbra

  • Solemn Recruit

    Solemn Recruit

Summary

The game began with each player establishing their board presence according to their commanders’ themes: Araumi of the Dead Tide focused on milling and recursion with druids and lands, Odric, Lunarch Marshal aimed to make all creatures indestructible to survive board wipes, Seton, Krosan Protector developed a wide board of creatures, and Toggo, Goblin Weaponsmith generated artifact ramp and synergy with artifact lands. Early turns saw players ramping and developing their boards, with Araumi setting up graveyard interactions and Odric preparing to cast board wipes safely. Key turning points included the casting of powerful creatures like Hoarding Dragon, which fetched Prototype Portal to enhance Toggo’s artifact strategy, and the use of powerful equipment like Mirror Shield to protect key creatures. Odric’s attempts to achieve indestructibility and wipe opponents’ boards were central, while Araumi’s milling and recursion threatened to overwhelm with value. Seton built a wide creature base, dealing steady commander damage, while Toggo leveraged artifact synergies to ramp and threaten. The game featured strategic removal like Blightbreath to weaken large threats and tactical use of cards like Seal of Sundial to manipulate turns. The gameplay revolved around leveraging each commander’s unique abilities and synergies to control the board and push for victory through combat damage or combo setups.

Description

Return to the dungeon for another secret game of budget EDH…

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DECKLISTS (TCGplayer Affiliate Links)

Araumi of the Chedd Tide: bit.ly/3zmdrBJ Seton, Bulk-Din Protector: bit.ly/3TOZJzN Odric, Pwnrc Marshal: bit.ly/3U4GHFd Toggo DeRock, Goblin Philosopher: bit.ly/3DjhcZZ

General Affiliate Link: bit.ly/3zygi9S


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Don’t Wake Demon art by Tim Prince

QFTJL Theme Music by Dan Stewart

Mixed/Master by Matt Freeland

QFTJL Theme Lyrics by Daniel McLaughlin & Dan Stewart

Sick Riffs and Licks by Trevor and Cameron Bartlett. Check out their music: weareauthor.bandcamp.com

Other music and sounds from Rolemusic, Visager, and STORYBLOCKS.