Deck Strategies
Araumi of the Dead Tide
Mill cards from opponents’ libraries and use graveyard recursion with druids and lands to generate value and board presence.
Odric, Lunarch Marshal
Make all creatures indestructible, then use multiple board wipes that destroy rather than exile to clear opponents’ boards while preserving own creatures.
Seton, Krosan Protector
Build a wide board of creatures and leverage commander damage and combat tricks to steadily wear down opponents.
Toggo, Goblin Weaponsmith
Generate artifact mana ramp through artifact lands and cloning effects, then leverage artifacts and equipment to overwhelm opponents.
Gameplay Insights
- 1
Odric's strategy to use indestructibility combined with destroy-based board wipes created a unique resilience against common removal spells.
- 2
Toggo's use of Prototype Portal to clone artifact lands was a clever way to ramp mana while fueling artifact synergies.
- 3
Araumi’s focus on milling and recursion created continuous pressure by replenishing resources from the graveyard.
- 4
The casting of Hoarding Dragon to tutor for key artifacts showed an effective use of ETB triggers to accelerate combos.
- 5
Players made tactical use of equipment and combat tricks like Boar Umbra and Mirror Shield to maximize damage output and protect key creatures.
- 6
Seal of Sundial was strategically used to manipulate turn progression, enabling better timing for plays and counterplays.
Notable Cards
Prototype Portal
Hoarding Dragon
Mirror Shield
Boar Umbra
Solemn Recruit
Summary
The game began with each player establishing their board presence according to their commanders’ themes: Araumi of the Dead Tide focused on milling and recursion with druids and lands, Odric, Lunarch Marshal aimed to make all creatures indestructible to survive board wipes, Seton, Krosan Protector developed a wide board of creatures, and Toggo, Goblin Weaponsmith generated artifact ramp and synergy with artifact lands. Early turns saw players ramping and developing their boards, with Araumi setting up graveyard interactions and Odric preparing to cast board wipes safely. Key turning points included the casting of powerful creatures like Hoarding Dragon, which fetched Prototype Portal to enhance Toggo’s artifact strategy, and the use of powerful equipment like Mirror Shield to protect key creatures. Odric’s attempts to achieve indestructibility and wipe opponents’ boards were central, while Araumi’s milling and recursion threatened to overwhelm with value. Seton built a wide creature base, dealing steady commander damage, while Toggo leveraged artifact synergies to ramp and threaten. The game featured strategic removal like Blightbreath to weaken large threats and tactical use of cards like Seal of Sundial to manipulate turns. The gameplay revolved around leveraging each commander’s unique abilities and synergies to control the board and push for victory through combat damage or combo setups.