Sisay vs ikra & Dargo vs Tymna & ARrden vs Bloodpod cEDh Gameplay thumbnail Blurred backdrop thumbnail
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Sisay vs ikra & Dargo vs Tymna & ARrden vs Bloodpod cEDh Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dargo, the Shipwrecker Ikra Shidiqi, the Usurper

    Dargo, the Shipwrecker & Ikra Shidiqi, the Usurper

    A Bodypod combo deck focused on assembling creatures like Academy Rector or Marinade Rector to find combo pieces such as Kiki-Jiki or Vivian, then winning through creature-based infinite combos.

  • Tana, the Bloodsower Tymna the Weaver

    Tymna the Weaver & Tana, the Bloodsower

    A stax and value-oriented deck leveraging Tymna's card draw and Tana's token production. It uses equipment and sacrifice outlets like Walking Ballista and Hilliard for incremental advantage and combo finishers.

  • Tymna the Weaver Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist & Tymna the Weaver

    Stoneblade-style equipment synergy deck that uses Ardenn's ability to equip for free and Tymna's card draw to control the board and close out games with combos involving Walking Ballista and other combo pieces.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox and value-based commander deck that tutors legendary creatures and combo pieces to assemble game-winning synergies, often focusing on artifact and creature-based combos.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration through artifact ramp such as Mox Amber, Mox Diamond, and Lion's Eye Diamond to enable explosive early plays.

  • 2

    The use of Wheel of Misfortune combined with cracking Lion's Eye Diamond created a pivotal moment that disrupted opponents' hands while generating mana advantage.

  • 3

    Despite having strong tutors and mana acceleration, players carefully weighed the risk of low-lands or risky hands against the potential to combo off quickly.

  • 4

    Stax elements like Skullclamp and Rule of Law were valued for controlling opponents' options and protecting combo pieces.

  • 5

    Players were mindful of sequencing plays to avoid losing key cards to disruption and prioritized playing interaction at opportune moments to maintain board presence.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Mox Amber

    Mox Amber

  • Mox Diamond

    Mox Diamond

  • Walking Ballista

    Walking Ballista

  • Skullclamp

    Skullclamp

  • Wheel of Misfortune

    Wheel of Misfortune

  • Demonic Tutor

    Demonic Tutor

  • Vampiric Tutor

    Vampiric Tutor

  • Arcane Signet

    Arcane Signet

  • Elves of Deep Shadow

    Elves of Deep Shadow

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

  • Rule of Law

    Rule of Law

Gameplay Summary

The game featured a high-powered cEDH multiplayer pod with six commanders vying for dominance using fast combos, stax elements, and mana acceleration.

Early turns focused heavily on ramping mana and assembling key pieces such as Dockside Extortionist and various mana artifacts (Mox Amber, Mox Diamond, Lion's Eye Diamond) enabling explosive turns.

Players aimed to tutor up game-winning combos or stax pieces to lock opponents down.

A pivotal moment came when one player cast Wheel of Misfortune while cracking a Lion's Eye Diamond in response, creating significant hand disruption and mana advantage that put pressure on the rest of the table.

Despite the presence of disruptive elements like Skullclamp and interaction spells, the game revolved around timing the right combination of mana acceleration, tutors, and payoff cards like Walking Ballista or creatures to either combo off or apply stax control.

The game highlighted the tension of balancing risk with keeping risky hands for explosive plays versus mulliganing for consistency in a high-stakes meta environment.

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