Deck & Commander Strategies
Dargo, the Shipwrecker & Ikra Shidiqi, the Usurper
A Bodypod combo deck focused on assembling creatures like Academy Rector or Marinade Rector to find combo pieces such as Kiki-Jiki or Vivian, then winning through creature-based infinite combos.
Tymna the Weaver & Tana, the Bloodsower
A stax and value-oriented deck leveraging Tymna's card draw and Tana's token production. It uses equipment and sacrifice outlets like Walking Ballista and Hilliard for incremental advantage and combo finishers.
Ardenn, Intrepid Archaeologist & Tymna the Weaver
Stoneblade-style equipment synergy deck that uses Ardenn's ability to equip for free and Tymna's card draw to control the board and close out games with combos involving Walking Ballista and other combo pieces.
Sisay, Weatherlight Captain
A toolbox and value-based commander deck that tutors legendary creatures and combo pieces to assemble game-winning synergies, often focusing on artifact and creature-based combos.
Gameplay Insights
- 1
Players prioritized early mana acceleration through artifact ramp such as Mox Amber, Mox Diamond, and Lion's Eye Diamond to enable explosive early plays.
- 2
The use of Wheel of Misfortune combined with cracking Lion's Eye Diamond created a pivotal moment that disrupted opponents' hands while generating mana advantage.
- 3
Despite having strong tutors and mana acceleration, players carefully weighed the risk of low-lands or risky hands against the potential to combo off quickly.
- 4
Stax elements like Skullclamp and Rule of Law were valued for controlling opponents' options and protecting combo pieces.
- 5
Players were mindful of sequencing plays to avoid losing key cards to disruption and prioritized playing interaction at opportune moments to maintain board presence.
Notable Cards
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Dockside Extortionist
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Lion's Eye Diamond
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Mox Amber
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Mox Diamond
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Walking Ballista
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Skullclamp
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Wheel of Misfortune
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Demonic Tutor
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Vampiric Tutor
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Arcane Signet
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Elves of Deep Shadow
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Kinnan, Bonder Prodigy
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Rule of Law
Gameplay Summary
The game featured a high-powered cEDH multiplayer pod with six commanders vying for dominance using fast combos, stax elements, and mana acceleration.
Early turns focused heavily on ramping mana and assembling key pieces such as Dockside Extortionist and various mana artifacts (Mox Amber, Mox Diamond, Lion's Eye Diamond) enabling explosive turns.
Players aimed to tutor up game-winning combos or stax pieces to lock opponents down.
A pivotal moment came when one player cast Wheel of Misfortune while cracking a Lion's Eye Diamond in response, creating significant hand disruption and mana advantage that put pressure on the rest of the table.
Despite the presence of disruptive elements like Skullclamp and interaction spells, the game revolved around timing the right combination of mana acceleration, tutors, and payoff cards like Walking Ballista or creatures to either combo off or apply stax control.
The game highlighted the tension of balancing risk with keeping risky hands for explosive plays versus mulliganing for consistency in a high-stakes meta environment.