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Esika vs Rienne vs Garna vs Orah EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Esika, God of the Tree // The Prismatic Bridge

    Esika, God of the Tree // The Prismatic Bridge

    Ramp quickly with legendary lands and creatures to cast multiple legendary spells per turn, leveraging Esika’s ability to cheat powerful legendary creatures into play and assemble combos for overwhelming board presence.

  • Rienne, Angel of Rebirth

    Rienne, Angel of Rebirth

    Utilize aggressive creatures and combat damage triggers to pressure opponents, while using tokens and value creatures to maintain board presence and control the pace of the game.

  • Garna, the Bloodflame

    Garna, the Bloodflame

    Exploit sacrifice outlets and recursion engines to generate infinite or repetitive value loops, draining opponent life with Blood Artist and recurring creatures with Garna’s triggered ability.

  • Orah, Skyclave Hierophant

    Orah, Skyclave Hierophant

    Focus on cleric tribal synergies, producing tokens and boosting the team with anthem effects, while protecting key creatures and generating card advantage through life gain and value creatures.

Gameplay Insights

  • 1

    Pascal’s use of sacrifice outlets combined with Blood Artist created continuous life drain that pressured Eric significantly, forcing careful resource management.

  • 2

    Brody’s timely use of Glorious Protector to save Eric’s creatures from Urza’s Ruinous Blast was a pivotal defensive play that preserved board state and synergy.

  • 3

    Mike’s ramp into Dragon Broodmother and subsequent dragon token generation provided steady offensive threats and board presence.

  • 4

    Eric leveraged frontline Medic to grant indestructibility to his creatures, enabling a successful Damage Overload play against opponents’ boards.

  • 5

    Pascal’s Necropotence draw followed by Living Death was a high-impact combo aimed at resetting the board while replenishing his hand, but was partially disrupted by Eric’s Plumb the Forbidden.

  • 6

    The interaction between multiple sacrifice outlets and recursion spells allowed Pascal to repeatedly reuse key creatures, generating card advantage and board control.

  • 7

    Combat damage was frequently traded with targeted blockers and removal, highlighting the importance of timing and sequencing in the multiplayer format.

Notable Cards

  • Blood Artist

    Blood Artist

  • Phyrexian Altar

    Phyrexian Altar

  • Demonic Tutor

    Demonic Tutor

  • Sensei's Divining Top

    Sensei's Divining Top

  • Living Death

    Living Death

  • Glorious Protector

    Glorious Protector

  • Liliana, Heretical Healer // Liliana, Defiant Necromancer

    Liliana, Heretical Healer // Liliana, Defiant Necromancer

  • Necropotence

    Necropotence

  • Dragon Broodmother

    Dragon Broodmother

  • Urza's Ruinous Blast

    Urza's Ruinous Blast

  • Boros Charm

    Boros Charm

  • Frontline Medic

    Frontline Medic

  • Selvala, Explorer Returned

    Selvala, Explorer Returned

  • Grim Haruspex

    Grim Haruspex

Summary

The game begins with each player setting up their mana base and early plays, with Mike opening aggressively using ramp and utility lands, Pascal developing a sacrifice and recursion engine around Garna, Eric focusing on cleric tribal synergies with various value creatures, and Brody ramping heavily around Esika and legendary synergy lands. Early skirmishes involve incremental damage and board development, with Pascal leveraging Blood Artist and Phyrexian Altar to drain opponents and recur key creatures like Phyrexian Walker and Crookshank Kobold. A significant turning point occurs when Brody responds to Pascal's Urza's Ruinous Blast with a Glorious Protector, saving Eric’s board and maintaining pressure. Midgame sees a flurry of value plays: Eric uses Liliana, Heretical Healer and Twilight Prophet to generate card advantage and board presence while maintaining cleric synergy. Brody continues to assemble legendary creatures and combos with cards like Selvala, Explorer Returned and Reki, the History of Kamagawa, swinging for impactful damage. Mike ramps into Reanne and Dragon Broodmother, aiming to produce dragons and aggressive threats. Pascal capitalizes on Necropotence to draw a massive hand, then casts Living Death to reset the board and leverage his graveyard recursion, though Eric disrupts this with a well-timed Plumb the Forbidden. Throughout the game, the players balance between aggressive swings, board wipes, and recursion engines. The interplay of sacrifice outlets, life drain via Blood Artist, and protection spells like Boros Charm and Frontline Medic shapes the tempo. The game is defined by Pascal's sacrifice synergy and mass recursion, Eric's indestructible clerics and value creatures, Brody's legendary tribal combos, and Mike's ramp into dragons and combat damage. The win condition revolves around either overwhelming opponents with synergistic creature combos and drain effects or stabilizing with indestructible boards and incremental value.

Description

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Esika: tappedout.net/mtg-decks/the-band-of-legendary-gentleman-mark-2 Orah: tappedout.net/mtg-decks/21-09-20-orah-cleric-tribal Garna: Waiting on list Rienne: Waiting on list

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►This game was filmed at Kessel Run Games in Ottawa, ON

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Music from filmmusic.io: “Brandenburg No4-1 BWV1049” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)