Deck & Commander Strategies
Valki, God of Lies // Tibalt, Cosmic Impostor
Turbo storm combo deck using its commanders and advantage engines alongside Ad Nauseam to assemble early game combos for fast wins.
Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
Midrange Ad Nauseam deck blending control elements and combat damage to close out games, using synergistic win conditions.
Marath, Will of the Wild
Midrange Stax and control deck focused on generating infinite mana to repeatedly ping opponents for lethal damage.
Kess, Dissident Mage
Turbo Ad Nauseam storm deck aiming for early wins by chaining rituals and spells with Underworld Breach and Ad Nauseam to draw the deck and combo off.
Gameplay Insights
- 1
The Kess player’s ability to cast Underworld Breach on turn one was crucial to enabling the storm combo by recurring spells from the graveyard.
- 2
Utilizing multiple wheels of fortune early allowed the Kess player to refill their hand and dig deeper into the combo pieces.
- 3
Discarding mental misstep at a key moment prevented opponents from countering the storm sequence, highlighting the risk-reward dynamic in turbo Ad Nauseam decks.
- 4
Opponents’ interaction was limited and poorly timed, allowing the storm player to chain rituals and spells without disruption.
- 5
Mana acceleration from Simian Spirit Guide and rituals was expertly managed to maintain enough mana to cast all necessary spells in sequence.
- 6
The game demonstrated the high variance but explosive potential of cEDH turbo Ad Nauseam strategies when draws and lines of play line up perfectly.
Notable Cards
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Ad Nauseam
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Underworld Breach
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Lion's Eye Diamond
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Demonic Tutor
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Wheel of Fortune
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Simian Spirit Guide
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Chain of Vapor
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Vampiric Tutor
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Invoke Calamity
Gameplay Summary
The game featured a high-powered cEDH pod with five players piloting fast combo and midrange decks.
The match quickly escalated as the player controlling Kess, Dissident Mage executed a spectacular turn one win.
Utilizing a turbo Ad Nauseam strategy combined with Underworld Breach and other storm-enabling cards, they assembled an early combo sequence.
Despite potential disruption from opponents, the Kess player carefully navigated through the game, leveraging rituals, wheel effects, and mana acceleration to chain spells and draw their deck.
A key moment was successfully resolving Underworld Breach and chaining rituals to draw into lethal spells without interruption.
The other decks, including a turbo storm Valki/Tibalt build, a midrange Malcolm/Vial Smasher deck, and a Marath infinite mana list, attempted to interact but could not prevent the rapid combo completion.
The game ended swiftly as Kess piloted the storm combo to victory before opponents could establish defenses or countermeasures.