MAMTG #cEDH S3 E16 | TURN ONE WIN!! | Edited cEDH Gameplay | thumbnail Blurred backdrop thumbnail
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MAMTG #cEDH S3 E16 | TURN ONE WIN!! | Edited cEDH Gameplay |

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Valki, God of Lies // Tibalt, Cosmic Impostor

    Valki, God of Lies // Tibalt, Cosmic Impostor

    Turbo storm combo deck using its commanders and advantage engines alongside Ad Nauseam to assemble early game combos for fast wins.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

    Midrange Ad Nauseam deck blending control elements and combat damage to close out games, using synergistic win conditions.

  • Marath, Will of the Wild

    Marath, Will of the Wild

    Midrange Stax and control deck focused on generating infinite mana to repeatedly ping opponents for lethal damage.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Turbo Ad Nauseam storm deck aiming for early wins by chaining rituals and spells with Underworld Breach and Ad Nauseam to draw the deck and combo off.

Gameplay Insights

  • 1

    The Kess player’s ability to cast Underworld Breach on turn one was crucial to enabling the storm combo by recurring spells from the graveyard.

  • 2

    Utilizing multiple wheels of fortune early allowed the Kess player to refill their hand and dig deeper into the combo pieces.

  • 3

    Discarding mental misstep at a key moment prevented opponents from countering the storm sequence, highlighting the risk-reward dynamic in turbo Ad Nauseam decks.

  • 4

    Opponents’ interaction was limited and poorly timed, allowing the storm player to chain rituals and spells without disruption.

  • 5

    Mana acceleration from Simian Spirit Guide and rituals was expertly managed to maintain enough mana to cast all necessary spells in sequence.

  • 6

    The game demonstrated the high variance but explosive potential of cEDH turbo Ad Nauseam strategies when draws and lines of play line up perfectly.

Notable Cards

  • Ad Nauseam

    Ad Nauseam

  • Underworld Breach

    Underworld Breach

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Demonic Tutor

    Demonic Tutor

  • Wheel of Fortune

    Wheel of Fortune

  • Simian Spirit Guide

    Simian Spirit Guide

  • Chain of Vapor

    Chain of Vapor

  • Vampiric Tutor

    Vampiric Tutor

  • Invoke Calamity

    Invoke Calamity

Gameplay Summary

The game featured a high-powered cEDH pod with five players piloting fast combo and midrange decks.

The match quickly escalated as the player controlling Kess, Dissident Mage executed a spectacular turn one win.

Utilizing a turbo Ad Nauseam strategy combined with Underworld Breach and other storm-enabling cards, they assembled an early combo sequence.

Despite potential disruption from opponents, the Kess player carefully navigated through the game, leveraging rituals, wheel effects, and mana acceleration to chain spells and draw their deck.

A key moment was successfully resolving Underworld Breach and chaining rituals to draw into lethal spells without interruption.

The other decks, including a turbo storm Valki/Tibalt build, a midrange Malcolm/Vial Smasher deck, and a Marath infinite mana list, attempted to interact but could not prevent the rapid combo completion.

The game ended swiftly as Kess piloted the storm combo to victory before opponents could establish defenses or countermeasures.

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