Deck & Commander Strategies

Vial Smasher the Fierce
Aggressive damage and disruption focused on casting spells that trigger Vial Smasher's damage output while controlling the board with removal and fast mana to pressure opponents quickly.

Thrasios, Triton Hero
A value and combo-centric deck using Thrasios's ability to filter cards, generate mana, and assemble combos, often utilizing fast mana rocks and interaction to control the game state.

Terra, Magical Adept // Esper Terra
Midrange with a focus on enchantments and disruption, using Terra's abilities to mill opponents and control the board while setting up for late-game advantage.

Malcolm, Keen-Eyed Navigator
A streamlined Timna/Malcolm deck that excels at generating mana, drawing cards, and tutoring combo pieces efficiently, aiming to quickly assemble a game-winning sequence.

Tymna the Weaver
Focused on incremental card draw through combat damage and life gain, supporting aggressive and disruptive plays while enabling quick access to tutors and combos.

Kraum, Ludevic's Opus
A fast, spell-slinging deck that combines card draw and damage output through Kraum's triggers, leveraging interaction and tempo plays to control the game and find combos.
Gameplay Insights
- 1
Nate's timely use of Vampiric Tutor and Tainted Pact to exile his entire library enabled a definitive combo win with Thassa's Oracle, showcasing the power of knowing opponents' hands and board states.
- 2
Players carefully managed life totals and combat damage, with attacks and removal timed to maximize pressure while avoiding exposing themselves to easy kills.
- 3
The presence of Grand Abolisher prevented interaction during critical combo sequences, highlighting the importance of timing protection spells in cEDH.
- 4
Discarding or losing key tutors like Enlightened Tutor was impactful, but players adapted by leveraging card advantage engines such as Esper Sentinel and Dragon's Rage Channeler.
- 5
Fast mana sources like Ancient Tomb and mana rocks played a crucial role in enabling explosive turns and enabling combos quickly.
Notable Cards
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Thassa's Oracle
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Tainted Pact
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Vampiric Tutor
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Esper Sentinel
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Dragon's Rage Channeler
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Grand Abolisher
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Ancient Tomb
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Mana Confluence
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Cavern of Souls
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Gemstone Mine
Gameplay Summary
The game featured a high-powered cEDH multiplayer match with four players piloting competitive decks centered around fast mana, disruption, and combo potential.
Early turns saw players establishing mana bases, casting key creatures and enchantments like Esper Sentinel and Dragon's Rage Channeler to generate card advantage while interacting with one another through removal and disruption spells.
A pivotal moment came when Nate, playing a deck capable of rapid combo execution, used a Vampiric Tutor and other spell sequences to set up a massive library exile combo involving Thassa's Oracle and Tainted Pact, winning the game by exiling his entire deck and resolving his win condition uncountered.
Throughout the match, players jockeyed for tempo by attacking each other and managing their life totals carefully, with the win being secured through a well-timed combo that leveraged artifact and enchantment synergies to generate the necessary mana and control the board.



























![The Battle for Lands Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH GAMEPLAY] thumbnail](https://i.ytimg.com/vi/hZgw6YFTkkY/sddefault.jpg)




