Deck Strategies
Captain America, First Avenger
This deck aims to utilize Captain America's ability to equip items for free and deal damage by throwing them. The deck also has a flash theme for equipments and auras, allowing for reactive plays.
Iron Man, Titan of Innovation
This deck functions as an artifact 'birthing pod' style deck, breaking down old inventions to make better ones. It also aims to disrupt opponents with cards like Possessed Portal.
Black Panther, Wakandan King
This deck operates on a Selesnya (+1/+1 counters) strategy, using Black Panther's ability to add counters to lands and later move those counters to creatures for life gain and card draw.
Wolverine, Best There Is
This deck seeks to leverage Wolverine's double damage and counter-gaining abilities to deal significant commander damage. It also includes a regeneration subtheme for resilience.
Gameplay Insights
- 1
Jan's early play of Thran Dynamo provided a significant mana advantage, which he later used to cast the game-changing Possessed Portal.
- 2
Eliot's early play of Ctis, Emberclaw Familiar set the stage for a potential commander damage strategy.
- 3
Aaron's strategy of placing +1/+1 counters on lands with Black Panther's ability could potentially lead to significant life gain and card draw later in the game.
Notable Cards
Possessed Portal
Thran Dynamo
Brotherhood Regalia
Summary
The game kicked off with all players setting up their commanders and starting to strategize. The early game was dominated by ramp and setting up board states, with Jan's Iron Man deck leveraging a Thran Dynamo for significant ramp, and Aaron's Black Panther deck starting to generate +1/+1 counters using his commander's ability. Eliot, piloting the Wolverine deck, got an early Ctis, Emberclaw Familiar on the board, potentially setting up for a strategy involving commander damage. However, the game took a significant turn when Jan played a Possessed Portal, disrupting everyone's draw steps and forcing sacrifices or discards at the end of each turn, effectively stalling the game's progression and putting all players on a clock to find solutions or face being locked out of the game.