MARVEL COMMANDER MAYHEM | Wolverine VS Captain America VS Black Panther VS Iron Man thumbnail Blurred backdrop thumbnail
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MARVEL COMMANDER MAYHEM | Wolverine VS Captain America VS Black Panther VS Iron Man

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Captain America, First Avenger

    Captain America, First Avenger

    This deck aims to utilize Captain America's ability to equip items for free and deal damage by throwing them. The deck also has a flash theme for equipments and auras, allowing for reactive plays.

  • Iron Man, Titan of Innovation

    Iron Man, Titan of Innovation

    This deck functions as an artifact 'birthing pod' style deck, breaking down old inventions to make better ones. It also aims to disrupt opponents with cards like Possessed Portal.

  • Black Panther, Wakandan King

    Black Panther, Wakandan King

    This deck operates on a Selesnya (+1/+1 counters) strategy, using Black Panther's ability to add counters to lands and later move those counters to creatures for life gain and card draw.

  • Wolverine, Best There Is

    Wolverine, Best There Is

    This deck seeks to leverage Wolverine's double damage and counter-gaining abilities to deal significant commander damage. It also includes a regeneration subtheme for resilience.

Gameplay Insights

  • 1

    Jan's early play of Thran Dynamo provided a significant mana advantage, which he later used to cast the game-changing Possessed Portal.

  • 2

    Eliot's early play of Ctis, Emberclaw Familiar set the stage for a potential commander damage strategy.

  • 3

    Aaron's strategy of placing +1/+1 counters on lands with Black Panther's ability could potentially lead to significant life gain and card draw later in the game.

Notable Cards

  • Possessed Portal

    Possessed Portal

  • Thran Dynamo

    Thran Dynamo

  • Brotherhood Regalia

    Brotherhood Regalia

Gameplay Summary

The game kicked off with all players setting up their commanders and starting to strategize.

The early game was dominated by ramp and setting up board states, with Jan's Iron Man deck leveraging a Thran Dynamo for significant ramp, and Aaron's Black Panther deck starting to generate +1/+1 counters using his commander's ability.

Eliot, piloting the Wolverine deck, got an early Ctis, Emberclaw Familiar on the board, potentially setting up for a strategy involving commander damage.

However, the game took a significant turn when Jan played a Possessed Portal, disrupting everyone's draw steps and forcing sacrifices or discards at the end of each turn, effectively stalling the game's progression and putting all players on a clock to find solutions or face being locked out of the game.

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