Trying Some Dominaria Cedh Gameplay - Vohar Vs Jenson/Lurrus Vs Tasigur Vs Tymna Kamahl thumbnail Blurred backdrop thumbnail
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Trying Some Dominaria Cedh Gameplay - Vohar Vs Jenson/Lurrus Vs Tasigur Vs Tymna Kamahl

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Vohar, Vodalian Desecrator

    Vohar, Vodalian Desecrator

    Utilizes Vohar as a value engine and win condition by executing Doomsday piles and winning lines like Isochron Scepter or Thassa's Barrage in a compact low-to-the-ground build.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Combo control deck aiming to use Tasigur as a cheap sacrifice outlet for Eldritch Evolution to cheat in threats like Toxic Deluge or Hullbreaker Horror, supported by fast mana, card draw, and a suite of counters and removal.

  • Lurrus of the Dream-Den

    Jenson Carthalion with Lurrus of the Dream-Den

    Five-color value engine focused on grinding card advantage through Lurrus companion recursion and powerful spells such as Underworld Breach and Fastest, enabling sustainable board presence and resilience.

  • Tymna the Weaver Kamahl, Heart of Krosa

    Tymna the Weaver paired with Kamahl, Heart of Krosa

    A stax and resource denial deck that leverages rule-of-law effects and hatebear elements to choke opponents' resources while winning through consistent combat damage amplified by Kamahl’s pump effects.

Gameplay Insights

  • 1

    Ken’s timely Rest in Peace effectively shut down graveyard-based strategies, limiting Lurrus and Tasigur’s recursion and forcing them to adapt.

  • 2

    The use of multiple Tymna triggers early allowed significant card draw, fueling further plays and disruption across the table.

  • 3

    Senpai’s Eldritch Evolution combo attempt was countered, highlighting the importance of timely interaction and preventing game-ending combos.

  • 4

    Vohar’s looting and draining ability provided incremental advantage and pressure, helping English maintain relevance despite aggressive board states.

  • 5

    Mass removal and counterspells were pivotal in resetting the board and controlling the pace, demonstrating the balance between combo and stax strategies in cEDH.

Notable Cards

  • Eldritch Evolution

    Eldritch Evolution

  • Rest in Peace

    Rest in Peace

  • Tymna the Weaver

    Tymna the Weaver

  • Kamahl, Heart of Krosa

    Kamahl, Heart of Krosa

  • Isochron Scepter

    Isochron Scepter

  • Underworld Breach

    Underworld Breach

  • Neoform

    Neoform

  • Phantasmal Image

    Phantasmal Image

  • Manifold Key

    Manifold Key

  • Culling Ritual

    Culling Ritual

  • Massacre Wurm

    Massacre Wurm

Gameplay Summary

The game featured a competitive four-player Commander match with decks led by Vohar, Lurrus, Tasigur, and Tymna Kamahl.

Early turns focused on mana development and establishing board presence, with players casting key creatures like Dothy Voidwalker, Isai, and various token generators.

Vohar's deck leveraged value engines and Doomsday piles while Tasigur aimed for fast combo control through Eldritch Evolution into threats like Toxic Deluge.

Lurrus provided consistent card advantage and resilience with companion mechanics, and Tymna Kamahl employed a resource-denial strategy with rule-of-law effects and stax elements, applying pressure through combat damage and disruption. Significant moments included English (Vohar) activating his commander to loot and drain opponents, as well as multiple copies of Tymna generating card draw that fueled further plays.

Senpai (Tasigur) attempted to combo off using Eldritch Evolution but was countered and forced to pivot.

Ken (Tymna Kamahl) successfully deployed Rest in Peace to shut down graveyard strategies, impacting Lurrus and Tasigur's plans.

The game also saw several key counterspells and mass removal spells that reset the board and forced players to adapt rapidly.

Ultimately, the interplay of stax effects and combat damage from Tymna Kamahl's deck pressured opponents heavily, with Ken maintaining advantage through resource denial and incremental card draw.

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