I Hate Your Deck #122 Zidane v Rev v Zurgo Helmsmasher v Karador || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail
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I Hate Your Deck #122 Zidane v Rev v Zurgo Helmsmasher v Karador || Commander Gameplay MTG EDH

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Rev, Tithe Extractor

    Rev, Tithe Extractor

    Aggressively attack with creatures to grant them deathtouch and generate treasure tokens, exiling opponents’ cards to gain card advantage and cast spells from exile. Utilizes tutors and sacrifice outlets to maintain pressure and draw cards.

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

    All-creature graveyard recursion deck using companion mechanics to reduce costs and maximize creature value. Employs sacrifice outlets, milling, and tutoring to maintain board presence and execute combo synergies.

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

    Fast, aggressive red deck with orcs, goblins, and vehicles focusing on haste and indestructibility. Builds incremental advantage through combat damage triggers and goblin token production, aiming for quick and continuous pressure.

  • Zidane, Tantalus Thief

    Zidane, Tantalus Thief

    Control and theft strategy that temporarily gains control of opponent creatures, untaps them for an immediate attack with lifelink and haste, then sacrifices them for additional advantage. Generates treasures and incremental value through theft and sacrifice synergies.

Gameplay Insights

  • 1

    Rev’s treasure generation and exile of opponents’ cards provided significant card advantage, enabling access to spells from opponents’ libraries.

  • 2

    Karador’s reliance on all-creature deck and companion synergy allowed for powerful recursion and combo potential, especially with Braids, Cabal Minion forcing sacrifices.

  • 3

    Zurgo’s deck capitalized on haste and indestructible triggers to maintain aggressive board state and pressure opponents quickly.

  • 4

    Zidane’s ability to steal creatures, untap them, and grant lifelink and haste created flexible threats and disrupted opponents’ tempo.

  • 5

    The interaction between card exile, graveyard recursion, and temporary creature theft led to a dynamic and complex battlefield where resource management was key.

  • 6

    Tutors played a crucial role for Rev and Karador to find their essential combo pieces and maintain momentum.

  • 7

    Sacrifice synergies across multiple decks created tension and forced players to carefully consider attacks and blocks.

Notable Cards

  • Rev, Tithe Extractor

    Rev, Tithe Extractor

  • Braids, Cabal Minion

    Braids, Cabal Minion

  • Zidane, Tantalus Thief

    Zidane, Tantalus Thief

  • Zurgo Helmsmasher

    Zurgo Helmsmasher

  • Karador, Ghost Chieftain

    Karador, Ghost Chieftain

  • Humble Defector

    Humble Defector

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Paradise Druid

    Paradise Druid

  • Thalia, Guardian of Thraben

    Thalia, Guardian of Thraben

Gameplay Summary

The game featured four distinct commanders with unique strategies battling for dominance.

Rev, Tithe Extractor used a mono-black approach focused on attacking with creatures to generate treasure tokens and exile opponents’ cards, leveraging card advantage and sacrifice synergies.

Karador, Ghost Chieftain piloted an all-creature graveyard recursion deck using companion mechanics to maximize creature-based value and disruption, including sacrifice outlets and tutors to maintain board presence and grind value.

Zurgo Helmsmasher brought a fast, aggressive red deck themed around orcs, goblins, and vehicles, emphasizing haste, indestructibility, and incremental growth through combat damage.

Zidane, Tantalus Thief employed a control and theft strategy, stealing opponent creatures temporarily, gaining treasures, and then sacrificing those stolen permanents for incremental advantage and pressure. Early game developments saw players establishing mana bases and small board presence, with Rev aiming to exile and leverage opponents’ cards, Karador setting up graveyard synergies, and Zurgo applying early aggression with tokens and haste creatures.

Zidane's ability to steal and reuse opponents’ creatures added dynamic pressure and resource denial.

Key turning points included the casting of impactful creatures like Braids, Cabal Minion in Karador’s deck for forced sacrifices, and the deployment of various tutors by Rev to find critical cards.

The interaction of Rev’s treasure generation and exile mechanic against the aggressive tempo of Zurgo and the recursion capabilities of Karador created a layered battlefield tension.

Zidane’s disruption through stealing creatures further complicated the board state.

The game revolved around managing board control, resource denial, and maximizing each commander’s synergies, with Rev’s exile and treasures and Karador’s graveyard recursion providing ongoing strategic depth, while Zurgo’s relentless attacks and Zidane’s theft created constant threats.

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