Helmut vs Arcom vs Jorn god of Winter vs Mister Fantastic cEDH Gameplay thumbnail Blurred backdrop thumbnail

Helmut vs Arcom vs Jorn god of Winter vs Mister Fantastic cEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Mister Fantastic

    Mister Fantastic

    Focuses on drawing cards with commander triggers and spells to assemble a birthing pod combo that generates infinite power and toughness, enabling an overwhelming attack to win the game.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter

    Utilizes stax and board control effects to lock opponents down while employing a reanimator package to bring back powerful creatures like Thassa’s Oracle and Consecrated Sphinx for advantage and alternate win conditions.

  • Arcum Dagsson

    Arcum Dagsson

    Runs a mono-blue artifact toolbox combo deck that seeks to assemble artifact combos to win, while using artifact ramp and disruption to control the game tempo and pivot between combos.

  • Baron Helmut Zemo

    Baron Helmut Zemo

    Leverages black connive ability and high black pip cards in graveyard to exile and cast spells for free, ramping aggressively to enable overwhelming board presence and powerful free casts.

Gameplay Insights

  • 1

    Mister Fantastic prioritized holding Force of Will to protect his combo setup, showcasing the importance of interaction in cEDH.

  • 2

    The use of birthing pod as a combo enabler combined with commander triggers demonstrated a classic cEDH infinite combo line.

  • 3

    Arcum's use of artifact ramp and disruption like Graphdigger's Cage was a strategic attempt to slow down opponents’ graveyard and recursion strategies.

  • 4

    Jorn’s plan to lock the board with stax effects while preparing a reanimator win condition highlighted a multi-layered approach to control and win.

  • 5

    Baron Helmut's early game focused on graveyard setup and accruing black pips to unlock his commander’s powerful free casting ability, illustrating a build-up to a late-game power spike.

Notable Cards

  • Birthing Pod

    Birthing Pod

  • Force of Will

    Force of Will

  • Great Oak Guardian

    Great Oak Guardian

  • The One Ring

    The One Ring

  • Consecrated Sphinx

    Consecrated Sphinx

  • Manifold Key

    Manifold Key

  • Hall of the Bandit Lord

    Hall of the Bandit Lord

Gameplay Summary

The game began with each player setting up their mana bases and initial board states, with Mister Fantastic aiming to leverage card draw and combo potential through his commander and synergy with Great Oak Guardian.

Jorn, God of Winter, focused on board control and stax elements, alongside a reanimator package to generate advantage and lock down opponents.

Arcum Dagsson developed a toolbox artifact combo deck, trying to assemble key pieces and combos while maintaining flexibility.

Baron Helmut Zemo worked on ramp and graveyard setup to leverage his connive ability and exploit high-pip black cards for powerful free casts. Early turns saw players carefully developing their board states, with Mister Fantastic assembling a birthing pod combo line and holding Force of Will for protection against threats.

Arcum established artifact mana ramp and disruption with cards like Graphdigger's Cage.

Jorn positioned to lock down the board with stax effects and reanimator threats, while Baron Helmut aimed to ramp and build graveyard resources to enable his commander’s powerful ability.

A key turning point was Mister Fantastic's ability to combo off using birthing pod and his commander’s draw triggers, threatening to close the game swiftly.

Protection spells and removal were pivotal in countering these threats, but the presence of Force of Will and other interaction enabled Mister Fantastic to maintain control and push toward an infinite attack and win condition.

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