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Bosh vs Atraxa vs Azusa vs Lord Windgrace EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Bosh, Iron Golem

    Bosh, Iron Golem

    An artifact-centric ramp deck that uses mana rocks and artifact recursion to generate massive amounts of mana and cheat out powerful artifacts and creatures with Planar Bridge, enabling infinite combos and overwhelming board states.

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

    A ramp and value deck focused on casting multiple lands per turn to accelerate into big spells like Tooth and Nail, fetching game-ending creatures such as Avenger of Zendikar and Bane of Progress to create wide boards and clear opponent artifacts and enchantments.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    A midrange control deck utilizing proliferate, planeswalkers, and token production to establish a resilient board presence and stabilize the game through incremental value and board wipes like Supreme Verdict.

  • Lord Windgrace

    Lord Windgrace

    A landfall and graveyard recursion deck that generates value from lands entering the battlefield, uses ramp and card draw to maintain momentum, and recovers key permanents from the graveyard to sustain pressure.

Gameplay Insights

  • 1

    Tyler's use of Tooth and Nail to fetch both Avenger of Zendikar and Bane of Progress allowed him to create a large token army while simultaneously wiping out many artifacts and enchantments on the board, swinging the board state in his favor temporarily.

  • 2

    Matt's activation of Planar Bridge combined with artifact recursion and Darksteel Forge enabled him to generate infinite mana and cast nearly all his permanents from his library, showcasing a powerful combo finish in an artifact-heavy deck.

  • 3

    The pact between Mike and Matt, where Mike agreed to save Matt for last in combat in exchange for protection, highlighted the political dynamics and strategic alliances common in multiplayer Commander games.

  • 4

    Trevor's use of Supreme Verdict to clear the board during a critical moment slowed down aggressive board developments, keeping him in the game longer despite other players' explosive turns.

  • 5

    Matt's repeated usage of Goblin Welder to swap key artifacts between the battlefield and graveyard maximized artifact value and synergy, enabling him to maintain control and execute his combo efficiently.

Notable Cards

  • Tooth and Nail

    Tooth and Nail

  • Avenger of Zendikar

    Avenger of Zendikar

  • Bane of Progress

    Bane of Progress

  • Planar Bridge

    Planar Bridge

  • Darksteel Forge

    Darksteel Forge

  • Basalt Monolith

    Basalt Monolith

  • Unwinding Clock

    Unwinding Clock

  • Sensei's Divining Top

    Sensei's Divining Top

  • Supreme Verdict

    Supreme Verdict

  • Courser of Kruphix

    Courser of Kruphix

  • Nissa, Voice of Zendikar

    Nissa, Voice of Zendikar

Summary

The game began with a typical ramp and setup phase, with each player developing their mana bases and casting early creatures or utility spells. Tyler, piloting Azusa, Lost but Seeking, quickly established a strong board presence by casting Tooth and Nail to fetch powerful creatures like Avenger of Zendikar and Bane of Progress, enabling a wide board of tokens and artifact/enchantment destruction. Meanwhile, Matt, on Bosh, Iron Golem, leveraged artifact synergy and mana rocks such as Unwinding Clock and Basalt Monolith to ramp into powerful threats including Planar Bridge and Darksteel Forge, setting up a potential infinite mana combo. As the game progressed, Matt executed a devastating sequence by using Planar Bridge to cheat out key artifacts and creatures repeatedly, culminating in an infinite mana combo with Panharmonicon and a token generator. This allowed him to cast nearly his entire library and set up a win condition that involved drawing and playing numerous permanents, backed by Sensei's Divining Top for card selection. Tyler's board, although wide and resilient, was challenged by Matt's artifact recursion and destruction. Trevor on Atraxa and Mike on Lord Windgrace played more reactive and midrange strategies, with Trevor stabilizing using planeswalkers and creature tokens and Mike utilizing landfall and graveyard recursion to maintain card advantage. The major turning point was Matt's infinite mana and artifact recursion combo, which put him in a commanding position to close out the game.

Description

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Bosh: tappedout.net/mtg-decks/bosh-your-face-in-1 Lord Windgrace: tappedout.net/mtg-decks/lord-windgrace-natural-rampage Atraxa: tappedout.net/mtg-decks/10-09-18-atraxa-walkers Azusa: tappedout.net/mtg-decks/your-best-friend-v2

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►This game was filmed at Family Fun Hobbies in Hamilton, NJ

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“Danse Macabre” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0