Drawing Cards is Good - Cedh Gameplay - Araumi Vs Hapatra Vs Yennet Vs Urza thumbnail Blurred backdrop thumbnail
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Drawing Cards is Good - Cedh Gameplay - Araumi Vs Hapatra Vs Yennet Vs Urza

DeadOnBoardMTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Utilizes artifact-based stax and polymorph combos by generating infinite mana through artifact recursion to cast powerful win conditions like Hullbreaker Horror.

  • Araumi of the Dead Tide

    Araumi of the Dead Tide

    Executes a turbo Ad Nauseam combo leveraging Spellseeker to find key spells, then uses recursion to go off multiple times for lethal advantage.

  • Yennett, Cryptic Sovereign

    Yennett, Cryptic Sovereign

    Focuses on fast mana and card draw using Esper Sentinel and other engines to assemble a turn-three combo with Doomsday or Nexus of Fate for a quick win.

  • Hapatra, Vizier of Poisons

    Hapatra, Vizier of Poisons

    Aims to combo off through Hulk sacrifices and graveyard recursion, utilizing poison counters and proliferate synergies to close out the game.

Gameplay Insights

  • 1

    Casting Necromancy under Trinisphere prematurely allowed opponents to respond and counter the spell, illustrating the importance of timing with static costs.

  • 2

    Esper Sentinel’s incremental card draw was crucial in helping Yennet’s player overcome flood and find their win conditions.

  • 3

    Using Lotus Petal and artifact mana sources like Slitherborn Pathway and Ancient Tomb enabled quick mana acceleration for combo setups.

  • 4

    The interaction between counterspells like Swan Song and Force of Negation effectively slowed down turbo Ad Nauseam and polymorph combo attempts.

  • 5

    Sacrificing mana-producing creatures to lands like Frexian Tower for extra mana demonstrated advanced resource optimization by Hapatra’s player.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Spellseeker

    Spellseeker

  • Necromancy

    Necromancy

  • Demonic Consultation

    Demonic Consultation

  • Trinisphere

    Trinisphere

  • Force of Negation

    Force of Negation

  • Pongify

    Pongify

  • Dark Confidant

    Dark Confidant

  • Grim Monolith

    Grim Monolith

  • Hullbreaker Horror

    Hullbreaker Horror

Gameplay Summary

The game featured a high-level cEDH match between four competitive decks led by Urza, Araumi, Yennet, and Hapatra.

Early turns saw significant mana development and interaction, with players leveraging key artifacts and spells like Lotus Petal, Dark Confidant, and Grim Monolith to ramp and dig for combo pieces.

Urza's player attempted to establish a polymorph combo by generating infinite mana through artifact recursion but was disrupted by timely counterspells and interaction from opponents.

Hapatra's deck focused on setting up a Hulk sacrifice combo with graveyard recursion and poison counters, while Araumi aimed to execute a turbo Ad Nauseam combo utilizing Spellseeker and recursion.

Yennet's deck utilized Esper Sentinel and card draw engines to dig quickly and attempted a turn-three combo with Doomsday or Nexus of Fate for a quick win.

A pivotal moment occurred when a Necromancy play by Hapatra was cast prematurely under a Trinisphere, allowing opponents to respond and counter the attempt, thwarting a potential game-winning combo.

Meanwhile, Araumi’s Ad Nauseam sequence was slowed by a well-timed Swan Song and Force of Negation from other players, highlighting the interactive nature of the game.

Ultimately, despite some flood issues from the Urza player, Yennet’s Esper Sentinel provided critical card advantage, enabling a Demonic Consultation into Laboratory Maniac to clinch the game.

The match underscored the importance of precise timing, interaction, and card draw in cEDH gameplay.

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