I Hate Your Deck #147 Quintorius v Misty Knight v Wilfred v Thranduil || Commander Gameplay MTG EDH thumbnail Blurred backdrop thumbnail

I Hate Your Deck #147 Quintorius v Misty Knight v Wilfred v Thranduil || Commander Gameplay MTG EDH

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I Hate Your Deck 146 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Quintorius, History Chaser

    Quintorius, History Chaser

    Generate Spirit creature tokens whenever cards leave the graveyard, buff them with abilities, and use card draw and discard to maintain resilience and tempo in a Boros colors aggressive midrange shell.

  • Thranduil, the Elvenking

    Thranduil, the Elvenking

    Leverage elf tribal synergies by copying activated abilities from elves in the graveyard, drawing and discarding cards upon legendary elf ETBs, and protecting key creatures to build incremental value and board presence in a Sultai elf deck.

  • Wilfred Mott

    Wilfred Mott

    Accumulate time counters to cheat out low-cost permanents for free, implementing a stax-style control with exile and freeze effects to lock down opponents while building incremental advantage in mono-white.

  • Misty Knight, Hero for Hire

    Misty Knight, Hero for Hire

    Utilize cycling and discard mechanics to draw multiple cards per turn, maintaining card advantage and flexibility in a mono-red deck that cycles through its deck quickly to find threats and answers.

Gameplay Insights

  • 1

    Smothering Tithe early in the game created a taxing economy forcing opponents to pay mana or allow treasure tokens, influencing resource management decisions.

  • 2

    The Sultai elf deck’s use of The One Ring and Fierce Guardianship provided crucial protection for key creatures, preserving board presence against removal.

  • 3

    The mono-white deck’s strategy of accumulating time counters on Wilfred Mott to cheat permanents onto the battlefield allowed for efficient board development without traditional mana costs.

  • 4

    The red cycling deck capitalized on discarding cards to maximize draw effects, enabling consistent card flow and cycling synergies.

  • 5

    Players showed awareness of each other's threats and prioritized removal or responses accordingly, such as the immediate focus on Smothering Tithe.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • The One Ring

    The One Ring

  • Fierce Guardianship

    Fierce Guardianship

  • Enlightened Tutor

    Enlightened Tutor

Gameplay Summary

The game began with the players setting up their respective strategies based on their commanders: a resilient Boros spirit token deck, a Sultai elf synergy deck, a mono-white stax and value deck, and a mono-red cycling deck.

Early plays included ramping and land drops, with Smothering Tithe quickly establishing a taxing economy that pressured opponents to pay mana or face consequences.

The Boros deck leveraged the creation and buffing of spirit tokens through its commander’s abilities, aiming to apply pressure and maintain board presence.

Meanwhile, the Sultai elf deck focused on generating value from legendary elves entering the battlefield and the activated abilities they accumulated in the graveyard, supported by protective artifacts like The One Ring and Fierce Guardianship to preserve their key creatures.

The mono-white deck utilized its commander’s time counters to cheat out low-cost permanents for free, establishing a stax-style control that hindered other players' resources.

The mono-red cycling deck revolved around discarding and drawing cards to maintain a steady flow of resources and threats.

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