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The Idiots are back with more cEDH gameplay. Plagon vs TnT vs Sisay vs Malcolm/Vial

Idiot Brewing Company

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Utilizes efficient ramp and card draw spells to generate incremental advantage, aiming for a combo finish through interaction with partner commanders or value engines.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Leverages treasure token generation and mana acceleration to cast powerful spells quickly, focusing on overwhelming opponents with resource advantage and synergistic creature activations.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Centers on fetching legendary permanents to assemble combo pieces or impactful synergies, using multiple activations of abilities to control the board and secure a win.

  • Plagon, Lord of the Beach

    Plagon, Lord of the Beach

    Focuses on aggressive early plays with efficient creatures and disruption, aiming to capitalize on tempo and board presence to pressure opponents.

  • Tymna the Weaver

    Tymna the Weaver

    Provides incremental card advantage through combat damage triggers, supporting a wider strategy of value generation and resilient threats.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Combines damage output from spellcasting with aggressive tempo plays, leveraging partner commanders to maximize impact and close the game quickly.

Gameplay Insights

  • 1

    Timing the Demonic Consultation to find a key combo piece was pivotal in setting up a potential game-winning sequence.

  • 2

    Players carefully managed treasure token distribution to avoid empowering a single opponent too much, highlighting the importance of resource control in multiplayer cEDH.

  • 3

    Activations of commander abilities requiring multiple uses were closely monitored, influencing the players' decisions on when to engage or concede ground.

  • 4

    The synergy between Gra cultist and the rest of the deck significantly turbocharged the mana base, enabling faster and more explosive plays.

  • 5

    Players utilized exile mechanics and discard strategically to disrupt opponents' hands and board setups, maintaining pressure and control.

Notable Cards

  • Demonic Consultation

    Demonic Consultation

  • Mockingbird

    Mockingbird

  • Mana Confluence

    Mana Confluence

  • Bloodstained Mire

    Bloodstained Mire

  • Deathrite Shaman

    Deathrite Shaman

  • City of Brass

    City of Brass

Summary

The game started with players developing their mana bases and deploying early creatures and spells to establish board presence. Notable early plays included casting Rituals and ramp spells to accelerate mana production, alongside strategic card draws and setting up key combos. One major turning point was when a player executed a Demonic Consultation, searching for a critical combo piece and aiming to win through a value-driven approach. The game saw heavy interaction with treasure tokens being generated and used for resource advantage, as well as multiple players managing threats from each other carefully. There were moments of tension around activation counts for certain commanders' abilities, with players negotiating who to target and when to respond to preserve their own chances. The appearance of powerful creatures and spells like the Gra cultist and the use of exile mechanics shaped the midgame, with players jockeying for control and positioning for the kill.

Description

We actually managed to get July to pilot a real cEDH deck and the results may surprise you!

Join our discord: discord.gg/E8AfQHGgdP

Produced and Edited by Jordan Drake Thumbnails by Jae Teska

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