Deck Strategies
Captain Sisay
Control and toolbox strategy focusing on tutoring and deploying powerful legendary creatures to control the board and generate advantage. Utilizes artifacts like Winter Orb and Conjurer's Closet for resource denial and flicker effects.
Kenrith, the Returned King
Ramp into a lifegain and value engine using Murari's Wake and Training Grounds to repeatedly activate Kenrith's versatile abilities for life, card draw, and board control, while maintaining a strong board presence with synergistic creatures.
Thassa, Deep-Dwelling
Control and flicker strategy centered around recurring creatures such as Fblthp to generate card advantage and disruption. Uses blink effects to protect key creatures and maintain steady card draw and board presence.
Heliod, Sun-Crowned
Lifegain and enchantment synergy deck focusing on generating incremental value through creatures like Daxos and enchantments that grant life and damage prevention, aiming to outlast opponents through resilience and value.
Gameplay Insights
- 1
Repeated flickering of creatures such as Fblthp and Ben Sir generated significant card advantage and value, allowing consistent pressure and resource replenishment.
- 2
Kenrith's multiple activations of his commander ability to add counters and gain life created a substantial life buffer and card draw engine, providing a strong late-game presence.
- 3
Use of Winter Orb by Captain Sisay effectively slowed down opponents’ mana development, providing control over the game's tempo.
- 4
The timing of the board wipe combined with flicker and recursion effects minimized losses and maximized value retention for players with flicker synergies.
- 5
Strategic use of Swords to Plowshares and other removal spells disrupted key threats while gaining life, influencing combat outcomes and board state.
- 6
Training Grounds, once properly cast, amplified Kenrith’s activated abilities, allowing multiple activations per turn and accelerating his game plan.
Notable Cards
Winter Orb
Conjurer's Closet
Thalia, Heretic Cathar
Karn, the Great Creator
Training Grounds
Seedborn Muse
Consecrated Sphinx
Duplicant
Swords to Plowshares
Dragonlord Dromoka
Summary
The game featured four distinct commanders each showcasing their unique strategies. Early turns involved ramping and setting up key permanents such as Winter Orb and Conjurer's Closet by Captain Sisay, while Kenrith leveraged mana acceleration and life gain with cards like Murari's Wake and Training Grounds. Thassa, Deep-Dwelling focused on control elements and card draw with repeated flickering of creatures like Fblthp to generate value, while Heliod, Sun-Crowned deployed typical lifegain synergy creatures including Daxos and leveraged enchantment-based value. A pivotal moment came when a board wipe was cast, clearing the battlefield but allowing players to maintain value through flicker effects and card draw engines such as Seedborn Muse and Consecrated Sphinx. Kenrith capitalized on this by repeatedly activating his commander’s abilities to gain life, draw cards, and add counters, while also maintaining board presence with creatures like Ileea, the Drowned Queen and Silvana, Explorer Returned. Captain Sisay's deck consistently tutored and deployed powerful legendary creatures, including a key play of Thalia, Heretic Cathar, and managed board control with Winter Orb. The game saw extensive interaction revolving around flickering, life gain, and incremental advantage, eventually setting up for large swings in combat damage and card advantage. The interplay of flicker effects, legendary creature tutors, and commander activations shaped the mid-to-late game, with Kenrith's multiple activations and life gain standing out as a major driving force.