MTG Muddstah profile icon

Captain Sisay vs Kenrith vs Heliod, Sun-Crowned vs Thassa, Deep-Dwelling EDH / CMDR game play

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Captain Sisay

    Captain Sisay

    Control and toolbox strategy focusing on tutoring and deploying powerful legendary creatures to control the board and generate advantage. Utilizes artifacts like Winter Orb and Conjurer's Closet for resource denial and flicker effects.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Ramp into a lifegain and value engine using Murari's Wake and Training Grounds to repeatedly activate Kenrith's versatile abilities for life, card draw, and board control, while maintaining a strong board presence with synergistic creatures.

  • Thassa, Deep-Dwelling

    Thassa, Deep-Dwelling

    Control and flicker strategy centered around recurring creatures such as Fblthp to generate card advantage and disruption. Uses blink effects to protect key creatures and maintain steady card draw and board presence.

  • Heliod, Sun-Crowned

    Heliod, Sun-Crowned

    Lifegain and enchantment synergy deck focusing on generating incremental value through creatures like Daxos and enchantments that grant life and damage prevention, aiming to outlast opponents through resilience and value.

Gameplay Insights

  • 1

    Repeated flickering of creatures such as Fblthp and Ben Sir generated significant card advantage and value, allowing consistent pressure and resource replenishment.

  • 2

    Kenrith's multiple activations of his commander ability to add counters and gain life created a substantial life buffer and card draw engine, providing a strong late-game presence.

  • 3

    Use of Winter Orb by Captain Sisay effectively slowed down opponents’ mana development, providing control over the game's tempo.

  • 4

    The timing of the board wipe combined with flicker and recursion effects minimized losses and maximized value retention for players with flicker synergies.

  • 5

    Strategic use of Swords to Plowshares and other removal spells disrupted key threats while gaining life, influencing combat outcomes and board state.

  • 6

    Training Grounds, once properly cast, amplified Kenrith’s activated abilities, allowing multiple activations per turn and accelerating his game plan.

Notable Cards

  • Winter Orb

    Winter Orb

  • Conjurer's Closet

    Conjurer's Closet

  • Thalia, Heretic Cathar

    Thalia, Heretic Cathar

  • Karn, the Great Creator

    Karn, the Great Creator

  • Training Grounds

    Training Grounds

  • Seedborn Muse

    Seedborn Muse

  • Consecrated Sphinx

    Consecrated Sphinx

  • Duplicant

    Duplicant

  • Swords to Plowshares

    Swords to Plowshares

  • Dragonlord Dromoka

    Dragonlord Dromoka

Summary

The game featured four distinct commanders each showcasing their unique strategies. Early turns involved ramping and setting up key permanents such as Winter Orb and Conjurer's Closet by Captain Sisay, while Kenrith leveraged mana acceleration and life gain with cards like Murari's Wake and Training Grounds. Thassa, Deep-Dwelling focused on control elements and card draw with repeated flickering of creatures like Fblthp to generate value, while Heliod, Sun-Crowned deployed typical lifegain synergy creatures including Daxos and leveraged enchantment-based value. A pivotal moment came when a board wipe was cast, clearing the battlefield but allowing players to maintain value through flicker effects and card draw engines such as Seedborn Muse and Consecrated Sphinx. Kenrith capitalized on this by repeatedly activating his commander’s abilities to gain life, draw cards, and add counters, while also maintaining board presence with creatures like Ileea, the Drowned Queen and Silvana, Explorer Returned. Captain Sisay's deck consistently tutored and deployed powerful legendary creatures, including a key play of Thalia, Heretic Cathar, and managed board control with Winter Orb. The game saw extensive interaction revolving around flickering, life gain, and incremental advantage, eventually setting up for large swings in combat damage and card advantage. The interplay of flicker effects, legendary creature tutors, and commander activations shaped the mid-to-late game, with Kenrith's multiple activations and life gain standing out as a major driving force.

Description

►Like what you see? Why not subscribe: bit.ly/1MhSmfN ►New videos every Monday / Thursday at 11AM EST (Eastern Standard Time) ►Click here for affiliate link for TCGPlayer: bit.ly/2CQSJwt ►Here’s my referral link for OMA: originalmagicart.store/mtgmuddstah ►Here’s my Patreon link: www.patreon.com/MTGMuddstah

Kenrith: tappedout.net/mtg-decks/kenrith-lifegain-tribal Thassa: tappedout.net/mtg-decks/thassa-deep-hypnosis Heliod: Not available. Captain Sisay: Hopefully Nick will see this and respond!

►Use the promotional code: MTGMUDDSTAH at FLIPSIDE GAMING(www.flipsidegaming.com/), ORIGINAL MAGIC ART (www.originalmagicart.store/?rfsn=1639231.1e91a0), and MULTIZONE (mtg.multizone.ca) to get 10% off orders of $10 or more! (some exclusions may apply)

►This game was filmed at Gamebreakers in Ottawa, ON

Tweet me at: @MTGMuddstah

Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)