What's the best Mental Misstep Target? Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH Gamplay] thumbnail Blurred backdrop thumbnail
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What's the best Mental Misstep Target? Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH Gamplay]

Things in the Ice


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    A deck that focuses on incremental advantage through card draw and tokens, often leveraging sacrifice outlets and value creatures to overwhelm opponents.

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

    Utilizes aggressive tribal synergies with Dogs, gaining incremental counters and board presence to pressure opponents early and consistently.

  • Grist, the Hunger Tide

    Grist, the Hunger Tide

    Combines sacrifice effects and value creatures to control the board and generate incremental advantage, often aiming for combo or stax finishers.

  • Cecily, Haunted Mage

    Cecily, Haunted Mage

    Focuses on flicker and value generation with spirits and other token synergies, aiming to control the board and leverage value-based win conditions.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A versatile commander that supports ramp and card selection, enabling a toolbox style deck that can assemble combos or grind value through incremental advantage.

  • Tymna the Weaver

    Tymna the Weaver

    A political and value-oriented deck that draws cards through combat and life gain, often paired with other commanders to maximize efficiency and disruption.

  • Othelm, Sigardian Outcast

    Othelm, Sigardian Outcast

    Focuses on lifegain synergies and token generation, using incremental life gain and sacrifice outlets to control the board and set up combos.

Gameplay Insights

  • 1

    Using Mental Misstep early to counter key spells set the pace of disruption, forcing opponents to adjust their sequencing.

  • 2

    Activating Thrasios with Relic of Progenitus and Soul Ring to manipulate the top of the deck and exile problematic cards created a strong card selection engine.

  • 3

    The combination of Eldritch Evolution with tokens generated by creatures like Sewing Machine Microspawn allowed for powerful upgrades mid-game, increasing board threat level.

  • 4

    Players balanced drawing with Mystic Remora triggers carefully, sometimes choosing not to pay to maximize card draw advantage over opponents.

  • 5

    The presence of multiple tutors, including Demonic Tutor and Vamp Tutor, accelerated the assembly of key combo pieces, highlighting the importance of efficient tutor use in cEDH gameplay.

Notable Cards

  • Mental Misstep

    Mental Misstep

  • Mystic Remora

    Mystic Remora

  • Demonic Tutor

    Demonic Tutor

  • Relic of Progenitus

    Relic of Progenitus

  • Mox Amber

    Mox Amber

  • Eldritch Evolution

    Eldritch Evolution

  • Carpet of Flowers

    Carpet of Flowers

Gameplay Summary

The game opened with players establishing early mana acceleration and disruption, notably through cards like Soul Ring, Mental Misstep, and Relic of Progenitus.

Players leveraged these resources to assemble powerful engines, such as Mystic Remora and Mox Amber, to generate card advantage and mana fixing.

One critical turning point arose when a player used Demonic Tutor efficiently to find key pieces like a one-ring, setting up a potential combo or control lock. As the game progressed, interaction revolved heavily around taxing effects like Mystic Remora and disruption spells targeting critical plays.

A notable sequence involved the activation of Thrasios, Triton Hero with Relic of Progenitus and Soul Ring to manipulate draws and exile unwanted cards, showcasing intricate resource management.

Eldritch Evolution was also used to upgrade board presence by sacrificing tokens generated by creatures such as Sewing Machine Microspawn.

The game featured a mixture of combo potential and stax elements, with Mental Misstep playing a pivotal role in countering early plays, and card draw engines dictating tempo.

The game was poised around assembling value generators and protecting those key pieces, with win conditions likely revolving around either incremental value from planeswalkers and creatures or combo finishers facilitated by tutors and mana acceleration.

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