Deck & Commander Strategies
Tymna the Weaver and Thrasios, Triton Hero
Ramp quickly to assemble the Protean Hulk combo for an instant game-winning kill, leveraging card draw and tutor spells to find combo pieces.
Abdel Adrian, Gorion's Ward with Candlekeep Sage
Control the board with flicker effects and protective cards, then storm off using Displacer Kitten and flicker synergies to draw cards and win with Laboratory Maniac.
Pir, Imaginative Rascal and Toothy, Imaginary Friend
Similar to the Abdel deck, use flicker combos centered on Displacer Kitten and drawing through Toothy to generate storm count and win via Laboratory Maniac.
Zur the Enchanter
Deploy stax and hatebear enchantments early using Zur's ability to cheat them into play, locking down opponents and protecting the board before assembling a combo finish.
Gameplay Insights
- 1
The use of Timetwister by multiple players reshuffled hands and graveyards, dramatically shifting available resources and forcing players to adapt their strategies midgame.
- 2
Zur's early stax pieces like Cursed Totem and Tabernacle at Pendrell Vale created a taxing environment that slowed down the aggressive combo decks of the other players.
- 3
Chad's use of Silence effectively locked out opponents from casting spells during a critical turn, disrupting their tempo and development.
- 4
The flicker synergy decks heavily rely on protecting key creatures like Displacer Kitten and using tutors and counters to assemble storm finishes.
- 5
Aggressive attacks from Ashani's creatures chipped away at opponents' life totals while maintaining pressure on the board, complementing his ramp and combo setup.
Notable Cards
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Protean Hulk
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Displacer Kitten
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Laboratory Maniac
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Timetwister
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Drannith Magistrate
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Cursed Totem
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Mana Crypt
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Gaea's Cradle
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Vampiric Tutor
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Chrome Mox
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Esper Sentinel
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Mystic Remora
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An Offer You Can't Refuse
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Solitary Confinement
Gameplay Summary
The game begins with all four players setting up their respective strategies, with early plays establishing the board state and mana bases.
Ashani with Tymna and Thrasios focuses on assembling the Protean Hulk combo, using powerful ramp and card draw spells to set up his win condition.
Chad and Shaun pilot Displacer Kitten decks utilizing flicker effects to generate storm count and win with Laboratory Maniac, while Don pilots a Zur stax deck aiming to lock down opponents with stax pieces and combo out.
Early interaction includes Chad using Silence to lockdown opponents and Timetwister effects reshuffling hands and graveyards, creating dynamic board states and forcing players to adapt quickly. Don's Zur deck establishes a taxing board presence with cards like Cursed Totem and Tabernacle at Pendrell Vale to slow down the other players, while Ashani ramps heavily with Gaea's Cradle and deploys Drannith Magistrate to restrict opponent's plays.
Shaun and Chad engage in counterplays and disruption, with Shaun attempting to resolve key combo pieces but facing timely counters like An Offer You Can't Refuse.
The presence of multiple pieces of fast mana and disruption results in a tense midgame where players jockey for position to execute their combos or establish control.
The game features pivotal moments such as casting of Timetwister by multiple players, early stax pieces by Zur, and aggressive pressuring attacks by Ashani's creatures to chip away at opponents' life totals and board options.