Urza vs Inalla vs Kess vs Tasigur | April Fools Special | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Urza vs Inalla vs Kess vs Tasigur | April Fools Special | CEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Builds a strong artifact-based mana engine to generate large amounts of mana and card advantage, aiming to leverage powerful artifact synergies and potential combo finishes.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    Focuses on a combo involving Wanderwine Prophets and Anointed Procession to generate infinite turns, supported by token generation and disruptive counterspells.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Utilizes control elements and consultation to fuel a Laboratory Maniac combo, aiming to draw and win through card advantage and spell recursion.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    Generates infinite mana and recurs spells with Seasons Past and other tutors, aiming to cast the entire deck and win through overwhelming value and combo finishes.

Gameplay Insights

  • 1

    Shiok Dream Render was a crucial disruptive piece, repeatedly preventing graveyard recursion and forcing players to adjust their plans.

  • 2

    The use of Time Twister to reshuffle hands and graveyards dramatically shifted the game's state, allowing players to reset their resources and strategies.

  • 3

    Players carefully leveraged counterspells like Spell Pierce and Pact of Negation to protect their key spells and disrupt opponents' combos.

  • 4

    Despite early disruptions from artifact hate cards, players continued to develop their board states, demonstrating resilience and adaptability in a high-interaction game.

  • 5

    The constant interaction around graveyard strategies highlighted the importance of graveyard hate in cEDH metas, especially against recursion-heavy decks like Tasigur and Kess.

Notable Cards

  • Grafdigger's Cage

    Grafdigger's Cage

  • Spell Pierce

    Spell Pierce

  • Pact of Negation

    Pact of Negation

  • Seasons Past

    Seasons Past

  • Laboratory Maniac

    Laboratory Maniac

  • Wanderwine Prophets

    Wanderwine Prophets

  • Anointed Procession

    Anointed Procession

  • Regrowth

    Regrowth

  • Jeweled Amulet

    Jeweled Amulet

  • Mystic Remora

    Mystic Remora

Gameplay Summary

The game begins with all four players establishing early mana bases and deploying disruptive artifacts such as Grafdigger's Cage and Graftroot Cage to hinder graveyard strategies.

Folger, piloting Inalla, attempts to leverage infinite turns via the Wanderwine Prophets combo, but his plans are repeatedly stymied by Garrett's continual use of Shiok Dream Render, which exiles graveyards and prevents recursion.

Garrett, on Tasigur, the Golden Fang, executes a strategy focused on infinite mana and casting the entire deck to win, utilizing cards like Seasons Past and regrowth effects.

Adam's Kess, Dissident Mage deck aims to win through Laboratory Maniac combos, supported by consultation and control elements.

Ryan's Urza deck, featuring early artifacts and mana ramp, tries to build a dominant board presence but faces heavy disruption from opponents.

A pivotal moment occurs when Garrett casts a Time Twister, reshuffling hands and graveyards, resetting the board state and leading to renewed strategic positioning.

Throughout the game, players frequently counter and interact with each other's plays, with key moments involving counterspells like Spell Pierce and Pact of Negation, as well as recurring use of Shiok Dream Render to maintain control.

The interplay of graveyard hate, combo attempts, and control elements defines the flow of the game as each player seeks their path to victory.

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