Deck & Commander Strategies
Urza, Lord High Artificer
Utilizes artifact mana acceleration, imprints powerful spells like Flusterstorm, and uses artifact synergies to control the game and assemble combo pieces, often leveraging Opposition Agent to disrupt opponents' tutors.
Sisay, Weatherlight Captain
Focuses on assembling legendary creatures and enchantments to create powerful combos, using ramp and protection to maintain board presence and execute a game-winning legendary synergy.
Zur the Enchanter
Plays a control-oriented enchantment package, tutoring key enchantments to control the board and generate value, aiming to lock down opponents and secure a win through enchantment synergies.
Rograkh, Son of Rohgahh / Thrasios, Triton Hero
Likely a midrange or combo deck leveraging efficient creatures and card advantage engines, focusing on flexible interaction and incremental advantage to outvalue opponents.
Gameplay Insights
- 1
Imprinting Flusterstorm on Urza early provided strong counterspell backup and helped maintain control over the game.
- 2
Casting Opposition Agent was a key disruption play that hindered opponents' tutoring capabilities, shifting the game’s tempo.
- 3
Players carefully prioritized removal on high-impact artifacts and enchantments like One Ring and Static Orb to prevent lockouts.
- 4
Use of Staff of Domination to generate card advantage and mana showcased effective resource maximization.
- 5
Players balanced aggression with control, using counterspells and interaction to protect combos and disrupt opponents’ plans.
Notable Cards
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Opposition Agent
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Flusterstorm
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Staff of Domination
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Static Orb
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Demonic Tutor
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Birds of Paradise
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Noble Hierarch
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Sisay, Weatherlight Captain
Gameplay Summary
The game began with players developing their mana bases and early board presence through ramp spells like Birds of Paradise and Noble Hierarch, as well as artifact mana from Urza’s abilities.
Early interactions included players casting tutors such as Demonic Tutor and setting up key enchantments and creatures like Sisay, Weatherlight Captain and Kenan, Bonder Prodigy.
A pivotal moment came when Urza imprinted a Flusterstorm and successfully cast an Opposition Agent, creating strong disruption against opponents' tutoring strategies.
The board state saw meaningful interaction, including counterspells and artifact-based combos, with players carefully managing their resources and responses. Midgame featured strategic plays such as casting powerful enchantments like Static Orb and leveraging artifact synergies with Staff of Domination to draw cards and generate mana.
Zur’s typical control and enchantment synergy was noted, while Sisay aimed to assemble legendary units for a combo finish.
The threat of the One Ring and other key permanents prompted discussions about removal priorities, highlighting the players’ awareness of each other's win conditions.
The game was defined by tight interaction, counterplay, and incremental advantage plays, with a focus on disrupting tutor effects and protecting critical combo pieces.