Be Cool Before It's Cool: HIPSTER DRAGON HIGHLANDER | Budget Magic: The Gathering Commander Gameplay thumbnail Blurred backdrop thumbnail
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Be Cool Before It's Cool: HIPSTER DRAGON HIGHLANDER | Budget Magic: The Gathering Commander Gameplay

QUEST FOR THE JANKLORD


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Shay Cormac

    Shay Cormac

    Builds board presence through multicolored spells that create and strengthen 4/4 Golem tokens, leveraging figure of destiny and combat triggers to apply pressure and gain incremental advantage.

  • Mortarion, Daemon Primarch

    Mortarion, Daemon Primarch

    Focuses on controlling the board with a combination of life drain, removal, and resilient creatures, using poison and damage over time effects to whittle down opponents.

  • General Ferrous Rokiric

    General Ferrous Rokiric

    Utilizes a mix of black and red aggressive creatures and synergy with bounty counters to generate incremental damage and disrupt opponents while maintaining a steady board.

  • Stonebrow, Krosan Hero

    Stonebrow, Krosan Hero

    Leverages combat damage triggers and creature buffs to control the battlefield, aiming to create value through combat and maintain a solid defensive posture.

Gameplay Insights

  • 1

    Casting multicolored spells with Shay Cormac to create multiple 4/4 Golems rapidly increased board presence and pressured opponents early.

  • 2

    Using figure of destiny's ability to return to hand on death allowed for repeated threat generation, making it difficult for opponents to clear the board effectively.

  • 3

    Timing of bounty counters and combat tricks like granting lifelink helped stabilize life totals while maintaining offensive momentum.

  • 4

    Players carefully chose blockers to minimize losses, often trading smaller creatures to preserve more valuable threats or board state.

  • 5

    Deploying card draw spells such as Harmonize helped refill hands and maintain tempo, allowing for sustained pressure.

  • 6

    The interplay between protection effects and removal spells created tension around key creatures, influencing attack and block decisions.

Notable Cards

  • Figure of Destiny

    Figure of Destiny

  • Grow from the Ashes

    Grow from the Ashes

  • Rattleback Apothecary

    Rattleback Apothecary

  • Tendrils of Corruption

    Tendrils of Corruption

  • Assault Intercessor

    Assault Intercessor

  • King Macar, the Gold-Cursed

    King Macar, the Gold-Cursed

Gameplay Summary

The game started with a relatively slow early setup phase, where players deployed mana sources and some initial creatures.

The player piloting Shay Cormac quickly established board presence by casting the commander and generating 4/4 Golem tokens through the figure of destiny synergy, leveraging multicolored spells.

This aggressive board development was a key turning point, forcing opponents to respond to the growing threat.

Meanwhile, other players focused on building their boards with a mix of creatures and enchantments, including some life gain and damage mitigation strategies. As the game progressed, combat became a focal point with multiple players exchanging damage and using tactical blocks to preserve key creatures.

The game featured interactions around counters, lifelink, and repeated value from creatures like figure of destiny that returned to hand upon death.

One player cast a powerful card, CCK (likely Chulane, Teller of Tales), enabling efficient card draw and board manipulation, which further escalated the pace.

There was also a notable use of damage-dealing creatures and spells that pressured life totals.

The game dynamic centered around balancing board control and incremental advantage rather than combo finishing, with players reacting to each other's aggressive plays and value engines.

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