We Built FINAL FANTASY Decks! | Extra Turns 60 | Magic: the Gathering Commander EDH Gameplay thumbnail Blurred backdrop thumbnail
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We Built FINAL FANTASY Decks! | Extra Turns 60 | Magic: the Gathering Commander EDH Gameplay

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    Kuja, Genome Sorcerer

    Create wizard tokens that deal damage when noncreature spells are cast, then leverage cantrips and storm to flood the board with damage, doubling it after the commander flips.

  • Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

    Joshua, Phoenix's Dominant

    Build a graveyard-based artifact recursion engine by discarding and returning artifacts to the battlefield, aiming to generate overwhelming value and board presence.

  • Choco, Seeker of Paradise

    Choco, Seeker of Paradise

    Utilize bird tribal synergies to ramp mana and draw cards whenever birds attack, accelerating towards a dominant late game with efficient threats and resources.

  • Gogo, Mysterious Mime

    Gogo, Mysterious Mime

    Copy creatures and grant haste to create multiple attackers with doubled combat abilities, enabling explosive combat phases to finish the game quickly.

Gameplay Insights

  • 1

    Kuja's ability to generate multiple wizard tokens on each noncreature spell cast allowed incremental damage over turns, setting up for a storm-style finish.

  • 2

    Joshua's use of discard outlets combined with artifact recursion made his graveyard a critical resource for maintaining board presence and resilience.

  • 3

    Choco's bird tribal synergy rewarded aggressive attacks with card draw and ramp, enabling sustained tempo and resource advantage.

  • 4

    Gogo’s commander ability to copy creatures and grant haste provided opportunities for surprise lethal attacks by doubling key combat abilities.

  • 5

    Players demonstrated responsible mana development early on to enable smooth progression into their midgame plans without stumbling on land drops.

  • 6

    The interaction of token generation, incremental damage, and recursion engines created dynamic board states requiring careful timing of attacks and spells.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Fire Diamond

    Fire Diamond

  • Bloodstained Mire

    Bloodstained Mire

  • Blood Crypt

    Blood Crypt

  • Tormenting Voice

    Tormenting Voice

Gameplay Summary

The game featured four decks themed around Final Fantasy characters, each showcasing distinct strategies tied to their commanders.

Early turns saw players developing their mana bases and casting impactful one- and two-drop creatures to establish board presence.

Kuja, Genome Sorcerer focused on generating wizard tokens that pinged opponents with damage whenever noncreature spells were cast, aiming to storm off with cantrips and double damage after flipping.

Joshua, Phoenix's Dominant built an artifact recursion engine that leveraged discard and graveyard recursion to overwhelm opponents with value and threats.

Choco, Seeker of Paradise utilized bird tribal synergies to ramp and draw cards aggressively, looking to outpace others through consistent resource advantage.

Gogo, Mysterious Mime sought to double powerful combat abilities and create copies of key creatures to deliver a strong finishing burst.

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