Deck Strategies
Codie, Vociferous Codex
Ramp aggressively with lands and spells to generate mana and value, then leverage Codie's ability to copy spells and trigger landfall effects for card advantage and board presence.
Phenax, God of Deception
Mill opponents by forcing them to discard and mill cards equal to the mana value of discarded cards, aiming to deplete their libraries through repeated milling and discard synergy.
Aesi, Tyrant of Gyre Strait
Use landfall triggers to ramp and draw cards, generating incremental advantage to eventually win through Laboratory Maniac or powerful finishers like Finale of Devastation.
Breena, the Demagogue
Deploy small creatures and grow them into large threats using +1/+1 counters and buffs, while disrupting opponents with stax elements and applying combat pressure to close out the game.
Gameplay Insights
- 1
Eddie's early casting of Drannith Magistrate significantly slowed down opponents by preventing commanders from being cast from anywhere other than the hand, which is a key disruption in Commander games.
- 2
Beef cleverly used Ancient On's ability to discard cards strategically, triggering Phenax's mill effect to chip away at an opponent's library.
- 3
Al maximized landfall triggers with multiple fetch and ramp spells, enabling him to draw cards and build toward Laboratory Maniac for a potential alternate win condition.
- 4
Combat phases were used not only for damage but also to distribute +1/+1 counters from Breena's abilities, escalating threats on the board and forcing opponents to respond quickly.
- 5
The use of Factor Fiction by a player to reveal and separate cards into piles exemplified strategic card advantage manipulation, forcing opponents to make difficult decisions about resource allocation.
Notable Cards
Phenax, God of Deception
Codie, Vociferous Codex
Aesi, Tyrant of Gyre Strait
Breena, the Demagogue
Drannith Magistrate
Laboratory Maniac
Finale of Devastation
King Macar, the Gold-Cursed
Summary
The game started with players developing their mana bases and establishing board presence through ramp and utility creatures. Taran piloting Phenax, God of Deception, focused on a mill strategy, aiming to deplete opponents' libraries by leveraging Phenax's ability combined with discard and mill effects. Beef, playing Codie, Vociferous Codex, ramped aggressively and sought to capitalize on Codie's spell-copying and landfall synergies. Al used Aesi, Tyrant of Gyre Strait to trigger landfall effects and ramp into powerful finishers like Laboratory Maniac and Finale of Devastation. Eddie's Breena, the Demagogue deck developed a board of small creatures that grew large quickly through incremental buffs and counters, threatening opponents with heavy damage while also employing disruption elements like Drannith Magistrate to slow others down. Key turning points included Eddie's early play of Drannith Magistrate, which hindered opponents' abilities to cast commanders from their hands, forcing strategic adjustments. Beef utilized ramp and card draw to maintain pressure and board presence while Al's landfall triggers started to generate significant value. Taran's mill attempts were steady but faced resistance, and he used Ancient On's discard ability to trigger additional mill damage. The interplay of combat damage and counters from Breena's deck created escalating threats on the battlefield, with Eddie consistently applying pressure to multiple opponents. The game saw strategic exchanges revolving around card advantage, resource denial, and incremental board development, with win conditions ranging from mill to combo to combat damage looming from various players.