Deck & Commander Strategies
Mm'menon, the Right Hand
Focuses on casting artifact spells from the top of the library to accelerate board development and generate incremental advantage, leveraging artifact synergies and card selection.
Kilo, Apogee Mind
Utilizes artifact-based ramp and control elements to maintain board presence, leveraging artifact creatures and spells to disrupt opponents and build incremental advantage.
Infinite Guideline Station
Generates treasure tokens and card advantage through historic and artifact spell synergies, supporting a ramp and combo-oriented game plan with incremental value generation.
Tannuk, Memorial Ensign
Leverages landfall triggers to deal damage and draw cards, maintaining constant pressure and incremental value through land drops and synergistic spells.
Gameplay Insights
- 1
Using Ragavan's attack trigger to manipulate opponents' library top cards created disruption and forced tough decisions about casting artifacts.
- 2
Infinite Guideline Station's ability to generate treasures and card draw proved pivotal but was vulnerable to counterspells, demonstrating the importance of protecting key combo pieces.
- 3
Tanuk's landfall triggers not only dealt damage to opponents but also helped maintain card advantage, enabling multiple draws per turn when timed correctly with land plays.
- 4
Öza, the Ruin Diver was effectively used to repeatedly look at and cast spells from the library top, enabling a pseudo-tutor effect and accelerating combo assembly.
- 5
Counterspells like Mental Misstep and timely responses to historic spells were crucial in slowing down opponents' combos and maintaining control over the board.
- 6
Players balanced aggression and resource development carefully, using artifact synergies and commander abilities to apply pressure without overextending into counterspell backlashes.
Notable Cards
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Grim Monolith
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Ragavan, Nimble Pilferer
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Infinite Guideline Station
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Reshape
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Mental Misstep
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Gamble
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Mox Diamond
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Sapphire Medallion
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Mana Vault
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Birds of Paradise
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Noble Hierarch
Gameplay Summary
The game started explosively fast with early plays like Soul Ring, Grim Monolith, and mana acceleration artifacts setting the stage for quick development.
Mm'menon, the Right Hand enabled casting artifact spells from the top of the library, while Tanuk focused on landfall triggers to generate incremental value and card draw.
Early aggression came from creatures like Ragavan and Basim Shak, putting pressure on opponents and disrupting their plans.
Players used key interactions such as Ragavan attacking to manipulate library top cards and force opponents into tough decisions. A critical turning point was the deployment of Infinite Guideline Station, which synergized with artifact and historic spells to generate treasures and card advantage, although it was met with timely counters.
Kilo, Apogee Mind also entered the battlefield, providing further artifact synergy and board presence.
The game featured a lot of careful resource management, with players casting and responding to spells like Gamble, Mental Misstep, and various counters to maintain tempo.
Tanuk's landfall triggers and drawing multiple cards each turn helped keep the board presence strong. The game’s tempo revolved around maintaining artifact synergies and controlling the top of the library, with Öza, the key artifact generating value by turning the library top into a resource engine.
Key spells like Seagate Restoration and Reshape were cast to maintain hand size and enable combos, although some combos were interrupted or stalled by counterspells.
The gameplay showcased high-level interaction with many players leveraging their commanders’ unique abilities to generate incremental advantage and pressure, while defending against major threats and combos.