Deck Strategies
Black Panther, Wakandan King
Focuses on landfall triggers and distributing plus one counters on lands and creatures to generate card advantage and life gain, leveraging M vibranium to move counters and power up creatures for sustained board presence.
Wolverine, Best There Is
A Gruul enchantress-style build that grows Wolverine through dealing combat damage and accumulating counters, supported by enchantments that draw cards and pump creatures, aiming for overwhelming damage output.
Iron Man, Titan of Innovation
Artifact-centric deck that generates treasure tokens and tutors artifacts by sacrificing non-creature artifacts, focusing on artifact recursion and tempo through haste and flying threats.
Storm, Force of Nature
A spellstorm deck that grants storm to instants and sorceries, aiming to cast multiple spells in a turn to achieve powerful storm chains and overwhelming board control or damage.
Gameplay Insights
- 1
Black Panther aggressively uses landfall and plus one counters on lands, capitalizing on M vibranium to transfer counters onto creatures for card draw and life gain.
- 2
Wolverine's synergy with enchantments and creatures like Sidhe Claw Cat allows for rapid growth of counters, doubling their effect and drawing cards to maintain momentum.
- 3
Iron Man's ability to create treasures and tutor artifacts upon attacking enables rapid artifact development and board presence, putting pressure on opponents early.
- 4
Storm's commander ability to grant storm to spells sets up the potential for explosive turns by chaining multiple instants and sorceries, creating a high-threat environment.
- 5
The usage of defensive cards like Dromoka's Command to prevent combat damage and Molten Gatekeeper's ping damage to opponents showcases strategic layering of board control and incremental damage.
Notable Cards
Restless Prairie
Conclave Mentor
Molten Gatekeeper
Iron Man, Titan of Innovation
Storm, Force of Nature
Black Panther, Wakandan King
Wolverine, Best There Is
Arcane Signet
Bloom Tender
Castle Vantress
Darksteel Citadel
Summary
The game begins with each player deploying early ramp and utility lands, setting the stage for their respective strategies. Black Panther focuses on landfall triggers and plus one counters, using his ability to distribute counters and move them onto creatures for card draw and life gain. Wolverine leverages enchantments to grow larger and deal double damage, supported by creatures that synergize with counters. Iron Man accelerates artifact development, creating treasure tokens and tutoring for impactful artifacts to maintain board presence and pressure. Storm aims to generate multiple storm triggers on spells to enable explosive turns, building up with powerful instants and sorceries. Key turns see Iron Man entering as a flying haste threat, immediately creating treasures and enabling artifact recursion, while Wolverine plays impactful creatures that grow with lands and enchantments, like the newly introduced Sidhe Claw Cat doubling counters. Black Panther steadily amasses counters on lands and creatures, preparing to leverage his M vibranium ability for life gain and card draw. Storm prepares to unleash storm spells with her ability that grants storm to instants and sorceries, aiming for a high-impact combo. The game features significant interactions around landfall, artifact synergies, and counter manipulation, setting up multiple win conditions from combat damage and spell storm chains.