Deck Strategies
Nissa, Who Shakes the World
Ramp with elves to rapidly build a large board, then use Craterhoof Behemoth to deliver a massive combat finish.
Chandra, Dressed to Kill
Aggressively cast burn spells to control the board and reduce opponents’ life totals quickly, with some black splash for added removal.
Sidar Jabari of Zhalfir
Play a slower Esper knight tribal deck focusing on strong midrange creatures and incremental value rather than heavy control.
Valki, God of Lies // Tibalt, Cosmic Impostor
Use Rakdos burn and disruption spells to control the pace of the game while leveraging Tibalt’s versatile Planeswalker abilities.
Gameplay Insights
- 1
Rolling the planar die early granted card draws and token generation, influencing resource availability beyond normal draws.
- 2
The mono-green elfball deck capitalized on rapid mana ramp and board flooding to threaten overwhelming combat damage.
- 3
The presence of multiple Planeswalkers as commanders created unique challenges in managing threats and board state.
- 4
Players adapted their strategies dynamically to the chaotic effects of Planechase, such as creating Food tokens and changing planes.
- 5
Rule 0 considerations were acknowledged, especially regarding the unusual choice of Planeswalkers as commanders in a multiplayer format.
Notable Cards
Craterhoof Behemoth
Scoured Barrens
Summary
The game featured four players each commanding a Planeswalker-themed deck while using the Planechase variant, which added random plane effects influencing the gameplay. Early turns were focused on establishing board presence and managing resources, with players rolling the planar die to trigger various plane effects such as creating Food tokens or drawing extra cards. The Nissa player employed a mono-green elfball strategy, ramping aggressively to build a large board of elves and then leveraging Craterhoof Behemoth for a potential lethal swing. Meanwhile, the Chandra deck aimed for a fast, aggressive mono-red burn approach, supplemented with some black for complexity and additional removal options. Sidar Jabari led a slower, more controlling approach with a knight-centric Esper build, focusing on robust midrange plays rather than heavy control. Tibalt's deck played a Rakdos (black-red) style burn/control strategy, trying to disrupt opponents while applying pressure with direct damage and tricky Planeswalker synergies. Throughout the match, key moments included the use of plane effects to generate tokens and card advantage, as well as the tension between aggressive burn and elf swarm strategies, with players adapting to the constantly shifting planes. The game highlighted the challenges and unique dynamics of Planeswalkers as commanders under Planechase rules, where chaos and randomness often dictated tactical decisions and momentum shifts.