Deck & Commander Strategies

Malcolm, Keen-Eyed Navigator + Vial Smasher the Fierce
Leverages fast pirate synergy to generate treasures and repeated damage triggers, aiming to assemble combos using Glint-Horn Buccaneer and Thassa's Oracle for a rapid win.

Rograkh, Son of Rohgahh + Silas Renn, Seeker Adept
Executes early aggressive plays with fast mana and disruption, using Rograkh to generate tempo and Silas Renn's abilities to find key cards while applying pressure.

Derevi, Empyrial Tactician
Creature combo deck utilizing Derevi's untap ability and flicker effects to generate infinite mana and value, aiming for an infinite combo finish.

Kefka, Court Mage
Midrange Grixis deck that generates massive card advantage through Kefka’s abilities, winning with fast combo lines including Underworld Breach and Thassa's Oracle.

Tinybones, Bauble Burglar
Mono-black discard/disruption deck that gains advantage from opponents discarding cards, winning through combo finishers like Chain of Smog or Aetherflux Reservoir.

Glarb, Calamity's Augur
Salt control deck that uses Glarb's card advantage and surveil mechanics to police the table and control resources, aiming for combo wins with Thassa's Oracle or Aetherflux Reservoir.

Kinnan, Bonder Prodigy
Mana ramp deck focused on generating infinite mana and filtering it into powerful threats or combo finishes, utilizing elves and artifacts to accelerate mana production.
Gameplay Insights
- 1
Malcolm/Vial Smasher’s loop with Glint-Horn Buccaneer to ping opponents and generate treasures created a dominant infinite damage and mana engine that led directly to victory.
- 2
Mindbreak Trap was a critical counterspell that disrupted Rograkh’s attempts to establish board presence by exiling The One Ring, a key component of his strategy.
- 3
Tinybones' discard synergy combined with Windfall effectively crippled opponents’ hands, allowing the deck to capitalize on discard triggers and gain a significant advantage.
- 4
The use of early mana rocks and fast mana sources like Ancient Tomb, Lion's Eye Diamond, and Volcanic Island accelerated all decks’ game plans, making early turns pivotal.
- 5
Players leveraged card advantage engines such as Mystic Remora and Kefka’s draw triggers to maintain resources in the face of heavy disruption and fast combo threats.
- 6
The interaction of multiple combos and disruption spells created a dynamic meta where timing and sequencing of plays were crucial to prevent opponents from assembling their combos.
Notable Cards
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Glint-Horn Buccaneer
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Ragavan, Nimble Pilferer
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Thassa's Oracle
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Mindbreak Trap
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Windfall
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Bloodchief Ascension
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Lion's Eye Diamond
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Vampiric Tutor
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Grim Monolith
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Mana Vault
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Treasure Vault
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Chain of Smog
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Aetherflux Reservoir
Gameplay Summary
The first game featured a high-powered multiplayer match with Malcolm/Vial Smasher, Rograkh/Silas Renn, Derevi, and Kefka.
Malcolm/Vial Smasher aimed for a fast pirate combo finish, leveraging cards like Ragavan and Glint-Horn Buccaneer to generate treasures and damage triggers.
A key turning point was when Malcolm/Vial Smasher assembled a loop with Glint-Horn Buccaneer to ping all opponents repeatedly while generating treasures, eventually drawing the entire deck to cast a fast win with Thassa's Oracle.
Rograkh/Silas Renn played aggressively with early commander drops and disruption but was stymied by timely Mindbreak Trap responses and pressure from Malcolm’s combo.
Derevi tried to set up infinite mana combos with flicker effects but was overshadowed by the explosive pirate synergy.
Kefka generated card advantage but couldn’t keep up with the rapid tempo.
Malcolm/Vial Smasher’s ability to generate infinite value and trigger damage repeatedly proved decisive. In the second game, Malcolm/Vial Smasher teamed up with Tinybones, Glarb, and Kinnan.
Tinybones focused on discard synergy and disruption, leveraging Windfall and discard triggers to clear opponents’ hands, while Malcolm/Vial Smasher continued applying early pressure and treasure generation.
Glarb’s salt control and Kinnan’s infinite mana potential created a tense stalemate.
A pivotal moment was a Windfall cast by Malcolm/Vial Smasher that forced everyone to discard and redraw, heavily impacting Dan and Tyler’s hands while enabling Tinybones to capitalize on discard triggers.
Malcolm’s aggressive tempo with treasure generation and fast mana rocks kept the pressure on.
The game underscored the importance of disruption and resource denial alongside combo potential in competitive multiplayer formats.


















![Can Krark land the flip? [S2G11] cEDH Gameplay OB NIXILUS v KINNAN v KRARK|SILAS v MALCOM|VIAL thumbnail](https://i.ytimg.com/vi/0MbnVhcBxH8/sddefault.jpg)





































