Deck & Commander Strategies

Isshin, Two Heavens as One
Generate and sacrifice treasures to produce incremental value and aggressive combat triggers, leveraging treasures and tokens to overwhelm opponents with repeated attacks.

Shabraz, the Skyshark / Brallin, Skyshark Rider
Utilize cycling and card draw to build up +1/+1 counters and flying threats, disrupting opponents with discard and gaining value through repeated cycling triggers.

Astarion, the Decadent
Control the board through graveyard synergies, looting effects, and incremental card advantage, focusing on creatures that generate value and disrupt opponents' plans.

Tasigur, the Golden Fang
Ramp and control with efficient creatures and spells, using graveyard recursion and card draw to maintain resource advantage and manage the board.
Gameplay Insights
- 1
Isshin's treasure generation rewarded players for attacking, creating a strategic push-and-pull dynamic where opponents had to decide whether attacking was worth giving Isshin extra resources.
- 2
The use of cycling and discard mechanics by Shabraz and Brallin created consistent card flow and board presence, pressuring opponents while developing synergy counters.
- 3
Early ramp cards like Ancient Tomb accelerated mid-game threats but sometimes conflicted with casting specific commanders, requiring careful mana management.
- 4
Players balanced aggression with careful resource preservation, as attacking could trigger powerful responses or empower opponents through treasure and token generation.
- 5
The presence of multiple value engines, such as looting and card draw on attack, encouraged players to maximize combat triggers and incremental advantage rather than outright fast kills.
Notable Cards
-

Curse of Opulence
-

Twilight Prophet
-

Ancient Tomb
-

Likeness Looter
-

Fluctuator
Gameplay Summary
The game started with a relatively slow early game where players set up their mana bases and began developing their board states.
Isshin, Two Heavens as One's player managed to assemble a treasure generation engine, utilizing cards like Curse of Opulence and Treasure tokens to gain incremental advantage.
Meanwhile, the player piloting Shabraz and Brallin focused on cycling and drawing cards to accumulate counters and generate flying threats.
Astarion, the Decadent's deck played more of a controlling and synergy game, leveraging graveyard interactions and incremental value through looters and other creatures.
Tasigur's player quietly ramped into value creatures and spells, aiming to control the board and draw cards.
As the mid-game progressed, Isshin's treasure-based strategy became a focal point, creating multiple attackers and forcing opponents to respond to repeated treasure token generation and damage output.
The game featured tactical attacks to maximize treasure generation while also managing threats, with players carefully deciding when to attack or hold back to avoid triggering devastating responses.
Key board presence from creatures like Twilight Prophet and Battle Angel helped escalate pressure, while cycling mechanics and discard spells kept hand sizes in flux.
The game revolved around balancing aggression with resource generation, as players sought to leverage their commanders' unique abilities to gain board control and slowly whittle down opponents.
The win condition was centered on Isshin's synergy with treasures and combat triggers, supported by efficient flying creatures and incremental card advantage from cycling and value creatures.



































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