Deck Strategies
Lathril, Blade of the Elves
An elf tribal deck focused on generating numerous 1/1 elf tokens through combat damage and synergy with elves like Elvish Archdruid and Well-Wisher to ramp and sustain pressure.
Kadena, Slinking Sorcerer
A morph and morph-trigger focused deck that draws cards and develops board presence as Kadena enables casting morph creatures and gaining card advantage.
Ramos, Dragon Engine
A heavy ramp and mutation deck that uses +1/+1 counters and mutation to grow Ramos into a formidable threat while generating large amounts of mana and leveraging spells for value.
Morophon, the Boundless
A tribal deck that ramps mana with cards like Gilded Lotus and Carpet of Flowers, casts powerful tribal creatures, and uses recursion and card draw to maintain momentum.
Gameplay Insights
- 1
Mark’s use of Casualties of War to simultaneously hit multiple key permanents was a critical board control play, but regeneration on Ramos mitigated the impact.
- 2
Derek’s Bane of the Living served as an effective board wipe against Mark's token-heavy elf strategy, clearing the board and drawing cards.
- 3
The mutation mechanic on Ramos and other creatures was used repeatedly to stack +1/+1 counters and maintain board presence.
- 4
Christopher’s strategic use of Compulsion to loot and maintain card advantage allowed him to find and cast powerful cards like Manic Crypt and Future Sight.
- 5
Derek’s use of Wilderness Reclamation allowed him to untap lands during the opponent’s turns, enabling multiple spells and morph triggers in a single round.
Notable Cards
Lathril, Blade of the Elves
Ramos, Dragon Engine
Casualties of War
Bane of the Living
Gilded Lotus
Carpet of Flowers
Elvish Archdruid
Compulsion
Wilderness Reclamation
Crystal Shard
Summary
The game opened with typical ramp and development from all four players, with Mark (Lathril) quickly establishing a strong elf board presence using Path of Ancestry, Well-Wisher, and Elvish Archdruid. Christopher (Morophon) focused on generating mana with cards like Gilded Lotus and Carpet of Flowers, while Derek (Kadena) developed his board through morph creatures and utilized card draw from Kadena's ability. The user (Ramos) ramped into casting Ramos, Dragon Engine, and utilized mutation to strengthen creatures and generate counters. A key turning point came when Mark cast Casualties of War targeting multiple permanents including Ramos, Kadena, Carpet of Flowers, and a basic land, but Ramos was regenerated and further enhanced with +1/+1 counters, preserving the user's board state. Mark then leveraged Lathril’s ability to create numerous elf tokens, but Derek responded with Bane of the Living, wiping much of Mark’s board and drawing cards, severely disrupting the elf strategy. Christopher capitalized on card draw engines and recursion, bringing back powerful creatures like Multani, while Derek utilized Wilderness Reclamation and a steady stream of morph creatures to maintain pressure. The game was characterized by board wipes, recursion, and incremental advantage through card draw, with each player leveraging their tribal synergies and resource generation toward eventual win conditions.