Top 8 Gameplay - 5TH NLL w/ EN Commentary [Duel Commander-EDH] - Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Top 8 Gameplay - 5TH NLL w/ EN Commentary [Duel Commander-EDH] - Magic: The Gathering

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Marath, Will of the Wild

    Marath, Will of the Wild

    A midrange token and +1/+1 counter deck that seeks to control the board through incremental damage and creature removal, using Marath's ping ability to manage opposing threats and finish the game through combat damage.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    A combo and ramp deck that generates large amounts of mana through artifact acceleration and synergistic creatures, enabling explosive plays with infinite mana combos, food token generation via Oko, and efficient value creatures to overwhelm opponents.

  • The Gitrog Monster

    The Gitrog Monster

    A value-based midrange deck that leverages land sacrifice and card draw mechanics to generate card advantage and board presence, aiming to grind down opponents with continuous resource generation and powerful creatures.

Gameplay Insights

  • 1

    The use of Tango Wire combined with Winter Orb effectively locked down Marath's mana and board development, illustrating the power of resource denial in Kinnan's strategy.

  • 2

    Marath's reliance on ping damage to control the board was insufficient against Kinnan's multiple mana rocks and artifact synergies that allowed for high-impact plays like casting Primeval Titan on turn three.

  • 3

    Kinnan's ability to generate food tokens via Oko and convert them into value creatures created a resilient and overwhelming board state that was difficult for Marath to answer.

  • 4

    Marath's decision to remove key artifacts like Walking Ballista early was critical but ultimately insufficient due to the continuous pressure and mana advantage Kinnan maintained.

  • 5

    The presence of multiple infinite mana combos and synergistic interactions in Kinnan's deck allowed for flexible win conditions and resilience against disruption.

  • 6

    Despite Marath's fair deck approach and attempts at board control, Kinnan's combo-oriented deck demonstrated superior late-game power and resource generation, leading to decisive victories.

Notable Cards

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Tangle Wire

    Tangle Wire

  • Winter Orb

    Winter Orb

  • Lotus Petal

    Lotus Petal

  • Mox Amber

    Mox Amber

  • Walking Ballista

    Walking Ballista

  • Elder Gargaroth

    Elder Gargaroth

  • Primeval Titan

    Primeval Titan

  • Elite Spellbinder

    Elite Spellbinder

  • Fury

    Fury

Gameplay Summary

The gameplay highlights a Duel Commander tournament Top 8 match featuring a contest between Marath, Will of the Wild, and Kinnan, Bonder Prodigy.

Marath's midrange strategy faces significant challenges against Kinnan's combo-centric deck, which utilizes powerful mana acceleration artifacts and synergy with food tokens generated by Oko, Thief of Crowns.

The presence of disruption cards like Tango Wire and Winter Orb severely hampers Marath's mana base and board development, allowing Kinnan to build a dominant board position with various creatures and tokens.

Despite Marath's attempts to control the board with ping damage and removal, the combo and value engine of Kinnan prove overwhelming, culminating in Marath conceding after struggling to keep pace with Kinnan's resource advantage and threats.

The second game featured The Gitrog Monster against Kinnan, with Kinnan again leveraging explosive mana plays and efficient threats to maintain pressure.

The games emphasize Kinnan's ability to grind out opponents through incremental advantage and mana combos, rather than relying solely on quick one-turn kills.

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