MTG Commander Gameplay | Tiamat | Red Death | Ms. Bumbleflower | Queen Marchesa | MTG EDH Gameplay thumbnail MTG Commander Gameplay | Tiamat | Red Death | Ms. Bumbleflower | Queen Marchesa | MTG EDH Gameplay thumbnail
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MTG Commander Gameplay | Tiamat | Red Death | Ms. Bumbleflower | Queen Marchesa | MTG EDH Gameplay

CommanDorks

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Tiamat

    Tiamat

    Focuses on dragon tribal synergy by casting a variety of dragons to trigger damage effects like Dragon Tempest, aiming to overwhelm opponents with massive flying threats and burn spells.

  • Queen Marchesa

    Queen Marchesa

    Utilizes the monarch mechanic to gain card advantage and control the board through politics and removal, maintaining dominance by leveraging incremental benefits and disruption.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    Combines card draw with token creation and flying creatures to build a resilient board state, aiming to outvalue opponents through incremental advantages and combat damage.

  • Red Death, Shipwrecker

    Red Death, Shipwrecker

    Employs artifact synergies and control elements to disrupt opponents, slow the game down, and maintain pressure while assembling a strong board presence.

Gameplay Insights

  • 1

    The use of Dragon Tempest to deal damage whenever dragons enter accelerated the game’s pace and forced opponents to respond quickly to the growing threat.

  • 2

    Queen Marchesa’s play of Vampiric Tutor to set up critical draws demonstrated effective use of tutoring to maintain card advantage and keep pressure on opponents.

  • 3

    Bloodroot Apothecary introduced a potent alternate win condition through poison counters, adding complexity to the board state and making it necessary for players to manage multiple threats.

  • 4

    Treasure token generation from spells like Descent into the Burn and subsequent sacrifice combos provided significant mana ramp, enabling explosive plays and quick development.

  • 5

    Political plays around the monarch status and token creatures influenced combat decisions, shaping the flow and tempo of the game.

Notable Cards

  • Dragon Tempest

    Dragon Tempest

  • Vampiric Tutor

    Vampiric Tutor

  • Bloodroot Apothecary

    Bloodroot Apothecary

  • Mind Stone

    Mind Stone

  • Monster Manual // Zoological Study

    Monster Manual // Zoological Study

Summary

The game started with quick development from all players, with early mana ramp and board presence being established rapidly. Early plays included token generation, mana rocks, and creatures that synergize with life gain and card draw, setting up for mid-game value engines. The Tiamat player focused on assembling a powerful dragon synergy lineup, using Dragon Tempest and Dragonologist to maximize damage and card advantage with dragons. Meanwhile, Queen Marchesa leveraged the monarch mechanic and political control elements to maintain board dominance while generating incremental advantages. Ms. Bumbleflower combined card draw with token production and flying threats, aiming to overwhelm opponents through incremental value and combat damage. Red Death used artifact synergies and control elements to slow opponents down and maintain pressure. The game escalated quickly with multiple triggers from treasures, life gain, and damage-dealing enchantments, leading to a fast-paced and complex board state. Key moments included the use of Vampiric Tutor by Queen Marchesa, setting up critical draws and plays. The interaction of Dragon Tempest dealing damage on dragon entries and the production of treasure tokens accelerated the pace, forcing players to adapt their strategies constantly. The presence of toxic counters from Bloodroot Apothecary introduced an alternate win condition through poison, adding tension to the gameplay. The game’s tempo shifted as players balanced between aggressive attacks and strategic removal, with the threat of massive dragon assaults looming. Ultimately, the game showcased a clash between aggressive dragon tribal damage, political control via monarch status, and incremental value engines from tokens and poison. The interplay of life gain, card draw, and treasure generation created a dynamic battlefield where maintaining board presence and timing removal spells were crucial. The win condition centered around overwhelming opponents with dragons and exploiting combat damage triggers, while also being wary of poison counters and control spells that could stall or reverse fortunes.

Description

The CommanDorks present their first ever in-person gameplay video! This time joined by two returning guests Lawrence Dillinger and Gunga! This game contains a mix of two queens and two huggy decks. Tune in for another crazy matchup of epic proportions!

DECK LISTS:

Tarren | All Hail the Dragon Queen | moxfield.com/decks/UddgpO4IzkemVfPzFs7QeA

Beef | Crab Rave | moxfield.com/decks/ksd3M3XzUEm4N73Gfal2Ug

Lawrence Dillinger | Ms. Bumbleflower | archidekt.com/decks/8751368/ms_bumbleflower

Gunga | Queen Marchesa | TBD

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