Deck & Commander Strategies
Dr. Octopus, Master Planner
Focuses on villain tribal synergy by boosting other villains with +2/+2 and maintaining a full hand each turn to maximize resource availability and board control.
Miles Morales // Ultimate Spider-Man
Builds around spider creature tokens and counters, doubling counters on attacks to quickly escalate board presence and threaten opponents.
Peter Parker // Amazing Spider-Man
Generates spider tokens with reach and transforms into a vigilant and reach-enabled form to maintain strong defense and offense, leveraging token swarm tactics.
Norman Osborn // Green Goblin
Utilizes unblockable damage and graveyard synergy with flashback and cost reduction to cast spells multiple times, creating continuous threats and pressure.
Gameplay Insights
- 1
Dr. Octopus’s ability to refill hand size to eight each turn provided consistent card advantage, enabling sustained board presence.
- 2
Miles Morales’s attack-triggered doubling of counters rapidly increased the power and toughness of spiders and legendary creatures, escalating combat threats.
- 3
Norman Osborn’s graveyard flashback synergy and cost reduction allowed repeated spellcasting from the graveyard, maintaining pressure and versatility.
- 4
Peter Parker’s token generation and transformation added defensive reach and vigilance, supporting a steady build-up of board control.
- 5
Players leveraged unique mechanics such as web slinging to bounce tapped cards back to hand, disrupting opponents’ tempo and enabling replay of key spells.
Notable Cards
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Miles Morales // Ultimate Spider-Man
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Peter Parker // Amazing Spider-Man
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Norman Osborn // Green Goblin
Gameplay Summary
The game started with each player unveiling their Spider-Man-themed commanders, split between hero and villain archetypes.
The key commanders included Dr. Octopus, who bolstered other villains with +2/+2 and refreshed his hand to eight cards each turn; Miles Morales, a flip-card commander that empowered spiders and legendary creatures with counters; Peter Parker, who created spider tokens and could transform into The Amazing Spider-Man with vigilance and reach; and Norman Osborn, the Green Goblin, who was unblockable and had graveyard synergy with flashback and reduced casting costs.
Early turns involved players familiarizing themselves with the unique mechanics of their commanders and setting up board presence with spiders and villain synergies.
A major turning point was the ability of Dr. Octopus to maintain a strong hand size, allowing continuous pressure, and the synergy between Norman Osborn’s graveyard spells and flashback abilities, which enabled repeated threats.
Miles Morales’s capacity to double counters upon attacking rapidly increased board strength, while Peter Parker’s token generation ensured steady defense and offense.
The game’s tempo saw frequent transformations of commanders to their more powerful forms, enhancing their combat capabilities.
The players balanced aggressive attacks with strategic resource management, using unique abilities like web-slinging to bounce tapped permanents and flashback to reuse spells.
The win condition revolved around overwhelming opponents with spider tokens and villain creatures empowered by their commanders’ buffs and synergistic effects.