Kenrith, Niv Parun, Krark & Sakashima, Urza - ft LabManiacs - #cEDH Gameplay Ep 57 thumbnail Blurred backdrop thumbnail
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Kenrith, Niv Parun, Krark & Sakashima, Urza - ft LabManiacs - #cEDH Gameplay Ep 57

SplitSecond


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Midrange value and disruption, using creatures like Hullbreacher to deny opponents card advantage and leveraging Kenrith’s versatility to gain incremental benefits and control the board.

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    Control and combo with heavy card draw, leveraging spells that trigger Niv-Mizzet’s damage output and using artifact ramp to assemble powerful spells quickly.

  • Krark & Sakashima

    Artifact-based combo and wheel effects, using mana acceleration and copy synergies to generate large amounts of mana and card advantage, aiming to end the game with explosive combo turns.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Stax and artifact combo control, using cards like Static Orb and Rhystic Study to lock down the board and generate value while assembling artifact combos to close out the game.

Gameplay Insights

  • 1

    Baal’s use of Hullbreacher effectively punished opponents’ wheel effects and card drawing, disrupting their resources.

  • 2

    Cameron’s strategic use of Solve the Equation for a Timetwister early on aimed to refill his hand and disrupt opponents’ plans.

  • 3

    Leite’s timely casting of Static Orb with Urza on the battlefield created a powerful stax lock, significantly slowing down the game and forcing careful sequencing.

  • 4

    Sigi’s repeated casting of Urza and activation of artifact mana sources allowed him to stay relevant despite board stax effects.

  • 5

    The interplay between Rhystic Study triggers and mana acceleration created complex decision points on whether to pay or let opponents draw cards, affecting tempo and resource management.

  • 6

    Baal’s protection of Seedborn Muse with Grand Abolisher indicated careful timing to avoid counterspells and stax interference.

  • 7

    Cameron’s use of Red Elemental Blast to remove Urza while managing Niv-Mizzet’s triggers demonstrated tight sequencing and prioritization to gain advantage.

Notable Cards

  • Hullbreacher

    Hullbreacher

  • Serra Ascendant

    Serra Ascendant

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Jeweled Lotus

    Jeweled Lotus

  • Rhystic Study

    Rhystic Study

  • Static Orb

    Static Orb

  • Dig Through Time

    Dig Through Time

  • Mystical Tutor

    Mystical Tutor

  • Gilded Drake

    Gilded Drake

  • Seedborn Muse

    Seedborn Muse

  • Grand Abolisher

    Grand Abolisher

  • Hushbringer

    Hushbringer

  • Pyretic Ritual

    Pyretic Ritual

  • Arcane Signet

    Arcane Signet

  • Everflowing Chalice

    Everflowing Chalice

Gameplay Summary

The game began with each player establishing their board presence and ramping towards their key combos and value engines.

Baal on Kenrith set up a midrange strategy leveraging creatures like Serra Ascendant and Hullbreacher to build incremental advantage and disrupt opponents’ card draws.

Cameron on Niv-Mizzet, Parun focused on card draw and damage through his commander and spells like Solve the Equation and Dig Through Time, aiming to outvalue opponents and control the board.

Leite piloted a Krark & Sakashima deck, utilizing artifact mana acceleration like Mana Vault and Jeweled Lotus along with wheel effects and copy synergies to generate explosive turns.

Sigi’s Urza deck played a stax-like control game with Static Orb and Rhystic Study, aiming to limit opponents’ resources while assembling key artifact combos.

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