Deck Strategies
Aragorn, the Uniter
A Lord of the Rings-themed deck focused on strong synergy with The One Ring and solid midrange play, aiming for steady board presence and value.
Surgeon General Commander
A five-color deck that emphasizes 'shenanigans'—likely involving flicker and value generation—leveraging versatility and multicolor access.
Halana and Alena, Partners
A green-red flicker deck that exploits colorless blink effects and powerful enter-the-battlefield triggers to generate incremental advantage.
Atraxa, Grand Unifier
A very strong deck built around flicker and reanimation with continuous value engines, utilizing Atraxa's ability to generate overwhelming board presence.
Gameplay Insights
- 1
Using Go to Jail to temporarily exile an opponent's Bird of Paradise disrupted their mana ramp and delayed their early plays.
- 2
The bidding mechanic for power-ups added a strategic layer where players had to weigh life or cards lost against potential late-game advantages.
- 3
Master Chef M's ability to add +1/+1 counters on commanders and other creatures synergized well with the deck’s strategy to build a resilient board.
- 4
Attacking the player with Mana Crypt early on was a tactical decision to curb their explosive mana advantage.
- 5
Casting Voren Klex to destroy a permanent while generating a 6/6 token created both board control and a significant threat simultaneously.
Notable Cards
Sol Ring
Mana Crypt
GO TO JAIL
Lightning Greaves
Sun Titan
Summary
The game began with players selecting decks of varying power and receiving corresponding penalties or bonuses, such as extra cards or discards. Early turns were marked by mana acceleration plays including Sol Ring, Mana Crypt, Bird of Paradise, and Commander Sphere, setting up a robust mana base. One of the players used Go to Jail to temporarily exile an opponent's key mana dork, Bird of Paradise, disrupting their ramp. Bidding for power-ups from the shop added a unique dynamic, with a significant life payment winning a mysterious box that influenced gameplay. Midgame saw the introduction of commanders and synergistic creatures, such as Alina and Helana with flicker and ETB effects, while another player leveraged a Master Chef enchantment to boost their creatures with counters. Tactical plays included casting removal spells like Voren Klex to destroy permanents and generate threats, and aggressive attacks aimed at the player with the most potent mana ramp to check their power. The interplay between flicker effects, mana acceleration, and board control shaped the evolving battlefield as players jockeyed for positioning toward their win conditions.