Deck Strategies
Aminatou, Veil Piercer
Utilizes Miracle spells to gain incremental value and control, focusing on enchantments and creatures with surveillance and top-deck manipulation to outvalue opponents.
Cayth, Famed Mechanist
Leverages fabricate ability to generate artifact creature tokens and uses flicker effects to maximize enter-the-battlefield triggers, applying pressure and drawing cards.
Ojer Kaslem, Deepest Growth
Buffs the commander to enable cheating large creatures and lands into play, aiming to establish a big board presence through combat damage triggers.
Regna, the Redeemer // Krav, the Unredeemed
Focuses on life gain synergy to generate warrior tokens each end step and draw cards through sacrifice, flooding the board with incremental value and creatures.
Gameplay Insights
- 1
Aminatouโs use of Miracle Treachery to steal a key commander was a pivotal threat but was effectively countered by Snakeskin Veil, showing the importance of protective spells.
- 2
The Terminus Miracle board wipe was a crucial reset that cleared the board and forced players to rebuild, with Mark cleverly choosing to put his commander into the library instead of the command zone to avoid losing it.
- 3
Aminatouโs repeated casting and copying of Soaring Lightbringer combined with Gift of Immortality created a resilient flying token engine that provided steady pressure.
- 4
Markโs life gain triggers with Regna and Krav synergized well with Soul Warden and Regal Bloodlord to generate flying tokens and incremental life, giving him strong mid-game presence.
- 5
Jeffโs flicker of Thought Monitor and use of fabricate tokens maximized card draw and board development, maintaining consistent pressure.
- 6
Ashleyโs use of Skullport Nexus to double creature power before combat and converting creatures to lands upon death demonstrated clever resource maximization.
Notable Cards
Treachery
Gift of Immortality
Scroll Rack
Terminus
Soaring Lightbringer
Soul Warden
Regal Bloodlord
Sakura-Tribe Elder
Shrieking Drake
Summary
The game began with players establishing their mana bases and deploying early ramp and utility creatures. Aminatou Veil Piercer focused on Miracle spells and enchantments, using her surveil ability to manipulate the top of the deck and generate value. The game saw early board development from all players, with Cayth leveraging fabricate tokens and Ojer Kaslem aiming to buff creatures to cheat big threats into play. Regna and Krav's life gain synergy produced warriors and card draw, steadily growing a board presence. A key turning point occurred when Aminatou successfully cast a Miracle Treachery to steal Ojer Kaslem but it was countered by Snakeskin Veil. A major board reset came when Aminatou cast Terminus with its Miracle cost, clearing the board except for Mark's creatures, who cleverly chose to put his commander into the library instead of the command zone. Aminatou then used scroll rack to refuel and reestablish pressure with multiple copies of Soaring Lightbringer enchanted with Gift of Immortality, generating flying tokens and incremental advantage. Meanwhile, Mark developed a strong life gain and token strategy with Regna and Krav, synergizing with Soul Warden and Regal Bloodlord for incremental life and flying threats. The game revolved around interaction with Miracle spells, token and anthem effects, and life gain triggers. Aminatou tried to control the board and outvalue opponents through enchantments and repeated attacks with flying Glimmers, while Mark aimed to flood the board with warriors and draw through lifegain. Jeffโs Cayth deck maintained pressure with artifact creatures and flicker effects to draw cards and generate tokens, while Ashleyโs Ojer Kaslem deck used land and creature cheating to apply combat pressure. The game showcased strong tactical use of Miracle spells, careful resource management, and timing of board wipes and combat phases to maintain advantage.