Deck & Commander Strategies

Zirda, the Dawnwaker
Utilizes activated abilities to generate infinite combos and value, often by equipping creatures and leveraging the synergy between equipment and activated effects to close out games quickly.

Tymna the Weaver & Kraum, Ludevic's Opus
A blue farm midrange deck that controls the stack, grinds card advantage through efficient interaction, and uses tutors to assemble a resilient win condition.

Dihada, Binder of Wills
A Mardu value and reanimation deck that seeks to establish powerful threats by leveraging artifact synergies and reanimating top-end creatures to overwhelm opponents.

Tymna the Weaver & Thrasios, Triton Hero
A value combo deck blending control elements with inevitability through incremental advantage and powerful combos, aiming to outlast opponents and secure a win via infinite mana or infinite draw.
Gameplay Insights
- 1
Zirda player’s early focus on equipping Conqueror's Flail sets up for aggressive combat and ability triggers, though it temporarily slows down due to mana base issues.
- 2
The Tymna/Kraum player uses tutors like Imperial Seal strategically to find critical combo pieces while maintaining interaction to disrupt opponents’ plans.
- 3
Dihada struggles with artifact ramp and casting key spells on time, illustrating the challenge of balancing value and curve in Mardu reanimation strategies.
- 4
The presence of Goblin Welder suggests attempts to generate artifact recursion and value loops, but without sufficient artifacts early on, its impact is limited.
- 5
Players exhibit careful communication about tutors and interactions to avoid misinformation and optimize timing, reflecting high-level competitive play.
- 6
The use of equipment and activation of abilities points to a meta where incremental advantage from combos is favored over traditional midrange aggression.
Notable Cards
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Mox Diamond
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Goblin Welder
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Imperial Seal
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Conqueror's Flail
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City of Brass
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Sage of Epityr
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Devoted Druid
Gameplay Summary
The game begins with players establishing their boards cautiously, with early plays including ramp and setup cards such as Mox Diamonds, Command Tower, and various lands.
Zirda attempts to build a combo engine by casting equipment and creatures, aiming to leverage activated abilities for infinite value.
Meanwhile, the Tymna/Kraum blue farm deck focuses on controlling the stack and grinding incremental card advantage, using tutors and interaction to maintain tempo.
Dihada’s Mardu deck struggles initially to find the right artifacts to enable its powerful value and reanimation strategies, causing some early missteps and pacing issues. Midgame sees players jockeying for position with tutors like Imperial Seal and efficient creatures, while Zirda tries to push through with equipment and combat damage.
Thrasios and Tymna’s value combo deck blends control and inevitability, patiently setting up its combo pieces while responding to threats.
The game features tight plays around interaction and resource management, with players carefully choosing when to commit to attacks or combos.
Key moments include the casting of Goblin Welder and attempts to establish artifact synergies, alongside the use of equipment that enhances creatures and triggers critical abilities.
The game likely culminates in a combo or lock piece from one of the decks, given the competitive nature and the presence of infinite combos and value engines in the pod.






























