Deck Strategies
Golos, Tireless Pilgrim
Ramp aggressively with lands and landfall synergies, using spells like Scapeshift to deal massive damage and Seasons Past to recur important cards, aiming to control the board and win through overwhelming landfall combos.
Hapatra, Vizier of Poisons
Generate -1/-1 counters and create multiple snake tokens through combat damage and triggered abilities, applying poison counters to opponents for an infect-style win.
Mairsil, the Pretender
Use flicker and exile effects to steal and reuse opponents' creatures and artifacts, building value through disruptive interactions and combo potential.
Evra, Halcyon Witness
Leverage flicker and blink synergies to draw cards and protect board presence, using incremental advantage to control the game and outlast opponents.
Gameplay Insights
- 1
Golos’s use of Crop Rotation and Scapeshift to fetch Valakut and multiple mountains dealt significant direct damage, shifting board control.
- 2
Hapatra’s consistent application of -1/-1 counters combined with snake token generation steadily pressured opponents with infect damage.
- 3
Mairsil’s flicker and cage interactions allowed repeated exile and reuse of powerful creatures and artifacts, disrupting opponents and gaining value.
- 4
Evra’s flicker abilities combined with card draw spells like Endless Atlas and The Immortal Sun helped maintain hand size and board presence despite opponent aggression.
- 5
Strategic board wipes such as Slaughter the Strong forced players to rebuild, but clever use of flicker and recursion mitigated the impact.
Notable Cards
Scapeshift
Valakut, the Molten Pinnacle
Seasons Past
Relic of Progenitus
Slaughter the Strong
Mirage Mirror
Endless Atlas
The Immortal Sun
Swiftfoot Boots
Aetherling
Summary
The game begins with each player developing their mana base and casting their commanders early: Hapatra, Vizier of Poisons; Mairsil, the Pretender; Evra, Halcyon Witness; and Golos, Tireless Pilgrim. Hapatra's player focuses on generating -1/-1 counters and snake tokens through combat damage, steadily applying pressure and proliferating poison counters on opponents. Golos leverages land ramp and utility, utilizing cards like Scapeshift and Crop Rotation to trigger landfall effects and deal damage, while also casting powerful spells like Seasons Past to reuse key cards. Mairsil's player uses flicker and cage effects to exile and reuse opponents' creatures and artifacts, creating value and disrupting others' plans. Evra's player employs flicker abilities and card draw engines such as Endless Atlas and The Immortal Sun, aiming to generate incremental advantage and control the board. A pivotal moment occurs when Golos activates Scapeshift, sacrificing multiple lands to fetch a Valakut, the Molten Pinnacle, dealing direct damage to opponents. Meanwhile, Hapatra maintains steady board development with snakes and counters, pressuring players with infect damage. Mairsil uses flicker and exile effects repeatedly to control key threats and reuse utility artifacts like Relic of Progenitus, while Evra capitalizes on flicker synergies to draw cards and protect creatures. Board wipes like Slaughter the Strong reset the battlefield, but each player quickly rebuilds. The game features a dynamic interplay of land-based combos, flicker synergy, and counter/token generation. The match likely hinges on Golos's landfall damage combined with Hapatra's poison counters and Mairsil's disruptive flicker loops, with Evra trying to outvalue through card draw and blink effects.