Deck Strategies
Gimbal, Gremlin Prodigy
Generate multiple differently named artifact Gremlin tokens that grow stronger and synergize with artifact synergies, leveraging cards like Urza to produce significant value and board presence.
Sidar Jabari of Zhalfir
Utilize knights and horsemanship to attack efficiently, applying combat pressure and gaining incremental card advantage and life gain through combat triggers and synergy with knight tribal cards.
Yargle and Multani
Deploy a high-power commander creature to threaten lethal damage quickly, using raw power to dominate combat and force opponents to respond or face rapid elimination.
Etali, Primal Conqueror // Etali, Primal Sickness
Focus on ramping mana and flickering creatures to repeatedly cast spells from opponents' libraries with Etali's ability, generating card advantage and board presence through value-heavy spells.
Gameplay Insights
- 1
Casting Yargle and Multani early created significant board pressure and forced opponents to prioritize removal, influencing combat and resource allocation.
- 2
Gimbal's artifact token generation combined with Urza's ability to tap artifacts for mana created strong synergy and incremental advantage over time.
- 3
Sidar Jabari's ability to generate knights and gain card draw via combat damage and triggers allowed for sustained pressure and incremental resource gain.
- 4
Etali's flicker and Gruul ramp strategy enabled casting spells from opponents’ libraries, providing surprise value and maintaining momentum despite removal attempts.
- 5
The interaction between Knight's Charge and Sidar's knights amplified damage output by converting life gain into direct damage to opponents.
- 6
Strategic removal spells like Chaos Warp and Golgari Charm were used to disrupt key enchantments and creatures, affecting board state and player plans.
- 7
Players balanced aggressive attacks with holding up removal and blockers, navigating the threat posed by large creatures and token swarms.
Notable Cards
Yargle and Multani
Urza, Lord High Artificer
Rashmi, Eternities Crafter
Boon of Emrakul
Chaos Warp
Summary
The game featured four players piloting distinct commanders with varied strategies, including artifact token generation, aggressive combat, and powerful creatures. Early turns focused on land drops and setting up board presence, with players casting utility creatures and ramp spells. The Sidar Jabari deck leveraged knights and horsemanship to apply pressure, while Gimbal, Gremlin Prodigy focused on creating differently named artifact tokens that grew stronger over time. Yargle and Multani was played as a big creature powerhouse aiming to swing with high-power attackers, and Etali, Primal Conqueror used a flicker and Gruul-based ramp strategy to cast big threats quickly. A key turning point was the casting of Yargle and Multani, a large 18-power creature that threatened the table and forced removal responses. Despite attempts to remove Yargle, it successfully dealt lethal commander damage to a player, eliminating them from the game. Gimbal's artifact tokens and synergy with Urza, Lord High Artificer added incremental value, including the generation of Gremlin tokens with +1/+1 counters. Sidar's knights created a steady stream of pressure supported by card draw and combat tricks. Etali capitalized on casting spells from opponents' libraries via its ability, aided by ramp and flicker effects, maintaining board presence and card advantage. The game showcased strong interplay between combat, removal, and value engines, culminating in the decisive impact of Yargle's raw power and subsequent aggressive swings.