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Prepare for Trouble and Make It Double! cEDH with @WizardsAndWarlocksMTG

Far North MtG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Focuses on assembling legendary permanents to generate incremental advantage and search for key combo pieces or utility cards, leveraging Sisay's ability to tutor and recur important threats or answers.

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

    Utilizes life manipulation and card draw through demon synergies, aiming to out-resource opponents and disrupt their plans while building a board presence that can support control and finishers.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Leverages ninjutsu and evasive creatures to trigger damage-based combos, aiming to control the board through threat removal and finish opponents with damage from triggered abilities.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Capitalizes on aggressive creature recursion and bounce effects to maintain pressure and control the board, often working in tandem with Thrasios for efficient card advantage and combo execution.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Serves as a value engine providing consistent card draw and mana fixing, enabling the deck to assemble combos or overwhelming board states through synergy with other commanders and spells.

Gameplay Insights

  • 1

    Players collectively decided to avoid early confrontations around the Remora, preserving resources and maintaining a stable board state.

  • 2

    The casting of Wheel of Fortune was a pivotal moment, refreshing hands and accelerating the game’s tempo, forcing players to adapt quickly.

  • 3

    Sisay's activation to fetch a critical legendary permanent demonstrated strategic value play rather than an immediate win attempt, emphasizing resource accumulation.

  • 4

    Ob Nixilis’s incremental advantage engine through life manipulation and token generation pressured opponents and provided card advantage over time.

  • 5

    The combination of bounce effects from Rograkh and efficient card draw from Thrasios allowed for flexible responses to threats and set up potential combos.

  • 6

    Players showed restraint in timing their threats and spells, highlighting the importance of timing and sequencing in a competitive EDH environment.

Notable Cards

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

  • Ob Nixilis, Captive Kingpin

    Ob Nixilis, Captive Kingpin

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Wheel of Fortune

    Wheel of Fortune

  • Clever Impersonator

    Clever Impersonator

  • Bloom Tender

    Bloom Tender

  • Firebrand Archer

    Firebrand Archer

  • Walking Ballista

    Walking Ballista

  • Enduring Vitality

    Enduring Vitality

Gameplay Summary

The game began with cautious early plays as players developed their mana bases and held back on aggressive actions, reflecting a common early-game standoff in competitive EDH games.

Initial turns featured the deployment of key ramp and utility creatures, such as Minamo and Bloom Tender, and strategic spells like Utopia Sprawl to accelerate mana production.

Players interacted carefully, choosing to preserve resources and avoid early conflicts, exemplified by the mutual decision to not aggressively contest a Remora on the battlefield, indicating a strategic buildup phase. As the game progressed, players began to reveal their plans by casting powerful commanders and important combo pieces.

Sisay, Weatherlight Captain emerged on the field, enabling value-driven search and recursion plays that pressured opponents to respond.

Ob Nixilis, Captive Kingpin created incremental card advantage and life manipulation, while Thrasios, Triton Hero alongside Rograkh, Son of Rohgahh started to deploy synergistic creatures and spells.

The game saw a key turning point when a Wheel of Fortune was cast, dramatically refreshing players' hands and accelerating the pace.

Despite some limited early aggression, the board state became more volatile with the introduction of threats like Blood Chief Ascension and Clever Impersonator, setting the stage for potential combos and win conditions.

Ultimately, the match balanced between value generation, board control, and combo potential as players jockeyed for position to execute their finishers.

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